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author | gaurav sehgal <gauravsehgal93@gmail.com> | 2016-07-07 09:55:07 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-07-07 09:55:07 +0200 |
commit | 97b9422a3e49af9716914001ae432ecdf1818fb0 (patch) | |
tree | 9a574aa898ef583978f56cee926e66cffdfb5a4c /src/Blocks | |
parent | Added Server OS section pr template (#3254) (diff) | |
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Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockTrapdoor.h | 4 | ||||
-rw-r--r-- | src/Blocks/BroadcastInterface.h | 7 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index e9e1f7794..71fe4c6bb 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -39,9 +39,7 @@ public: // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - - cWorld * World = static_cast<cWorld *>(&a_WorldInterface); - World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); + a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); return true; } diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index ab101e1f6..e813be2a5 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -1,6 +1,12 @@ #pragma once +#include "EffectID.h" + + + + + class cBroadcastInterface { public: @@ -9,4 +15,5 @@ public: virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) = 0; + virtual void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0; }; |