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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/BoundingBox.h | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to 'src/BoundingBox.h')
-rw-r--r-- | src/BoundingBox.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BoundingBox.h b/src/BoundingBox.h index a7c6c3eea..793466302 100644 --- a/src/BoundingBox.h +++ b/src/BoundingBox.h @@ -49,7 +49,7 @@ public: bool IsInside(const Vector3d & a_Point); /// Returns true if the point is inside the bounding box - bool IsInside(double a_X, double a_Y,double a_Z); + bool IsInside(double a_X, double a_Y, double a_Z); /// Returns true if a_Other is inside this bounding box bool IsInside(cBoundingBox & a_Other); |