diff options
author | Mattes D <github@xoft.cz> | 2019-10-11 11:02:53 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2019-10-28 10:45:43 +0100 |
commit | 61904af626b036b6e4e045ca219b2a361aa45a6e (patch) | |
tree | 60b99ab37c9ec87ca96d403b3254a4da023cf6ac /src/Chunk.cpp | |
parent | Update README.md (#4423) (diff) | |
download | cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar.gz cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar.bz2 cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar.lz cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar.xz cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.tar.zst cuberite-61904af626b036b6e4e045ca219b2a361aa45a6e.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 376 |
1 files changed, 75 insertions, 301 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a84bbd9b7..75773c8b9 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -57,7 +57,7 @@ cChunk::cChunk( cChunkMap * a_ChunkMap, cWorld * a_World, cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, cAllocationPool<cChunkData::sChunkSection> & a_Pool -) : +): m_Presence(cpInvalid), m_ShouldGenerateIfLoadFailed(false), m_IsLightValid(false), @@ -611,7 +611,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) continue; } - auto newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); + auto newMob = a_MobSpawner.TryToSpawnHere(this, {TryX, TryY, TryZ}, Biome, MaxNbOfSuccess); if (newMob == nullptr) { continue; @@ -984,255 +984,30 @@ cItems cChunk::PickupsFromBlock(Vector3i a_RelPos, const cEntity * a_Digger, con -bool cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType) +int cChunk::GrowPlantAt(Vector3i a_RelPos, int a_NumStages) { - auto & Random = GetRandomProvider(); - - // Convert the stem BlockType into produce BlockType - BLOCKTYPE ProduceType; - switch (a_BlockType) - { - case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; - case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; - default: - { - ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); - return false; - } - } - - // Check if there's another melon / pumpkin around that stem, if so, abort: - bool IsValid; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta; // unused - IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); - if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || - (BlockType[3] == ProduceType) - ) - { - // Neighbors not valid or already taken by the same produce - return false; - } - - // Pick a direction in which to place the produce: - int x = 0, z = 0; - int CheckType = Random.RandInt(3); // The index to the neighbors array which should be checked for emptiness - switch (CheckType) - { - case 0: x = 1; break; - case 1: x = -1; break; - case 2: z = 1; break; - case 3: z = -1; break; - } - - // Check that the block in that direction is empty: - switch (BlockType[CheckType]) - { - case E_BLOCK_AIR: - case E_BLOCK_SNOW: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_DEAD_BUSH: - { - break; - } - default: return false; - } - - // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok - BLOCKTYPE Soil; - VERIFY(UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta)); - switch (Soil) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - // Place a randomly-facing produce: - NIBBLETYPE Meta = (ProduceType == E_BLOCK_MELON) ? 0 : static_cast<NIBBLETYPE>(Random.RandInt(4) % 4); - FLOGD("Growing melon / pumpkin at {0} (<{1}, {2}> from stem), overwriting {3}, growing on top of {4}, meta {5}", - PositionToWorldPosition(a_RelX + x, a_RelY, a_RelZ + z), - x, z, - ItemTypeToString(BlockType[CheckType]), - ItemTypeToString(Soil), - Meta - ); - VERIFY(UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, Meta)); - auto absolute = RelativeToAbsolute(Vector3i{a_RelX + x, a_RelY, a_RelZ + z}); - cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); - cBlockHandler::NeighborChanged(ChunkInterface, absolute.addedY(-1), BLOCK_FACE_YP); - break; - } - } - return true; -} - - - - - -int cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); - } - else - { - return i; - } - } // for i - return ToGrow; + auto blockHandler = BlockHandler(GetBlock(a_RelPos)); + return blockHandler->Grow(*this, a_RelPos, a_NumStages); } -int cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) +bool cChunk::UnboundedRelGetBlock(Vector3i a_RelPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { - // Check the total height of the cacti blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - if (UnboundedRelGetBlockType(a_RelX, Top + i, a_RelZ, BlockType) && (BlockType == E_BLOCK_AIR)) - { - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); - - // Check surroundings. Cacti may ONLY be surrounded by non-solid blocks - static const struct - { - int x, z; - } Coords[] = - { - {-1, 0}, - { 1, 0}, - { 0, -1}, - { 0, 1}, - } ; - for (auto & Coord : Coords) - { - if ( - UnboundedRelGetBlockType(a_RelX + Coord.x, Top + i, a_RelZ + Coord.z, BlockType) && - ( - cBlockInfo::IsSolid(BlockType) || - (BlockType == E_BLOCK_LAVA) || - (BlockType == E_BLOCK_STATIONARY_LAVA) - ) - ) - { - // Remove the cactus - GetWorld()->DropBlockAsPickups(RelativeToAbsolute({a_RelX, a_RelY, a_RelZ}), nullptr, nullptr); - return false; - } - } // for i - Coords[] - } - else - { - return i; - } - } // for i - return ToGrow; -} - - - - - -bool cChunk::GrowTallGrass(int a_RelX, int a_RelY, int a_RelZ) -{ - if (a_RelY > (cChunkDef::Height - 2)) - { - return false; - } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) - { - return false; - } - if (BlockType != E_BLOCK_TALL_GRASS) - { - return false; - } - NIBBLETYPE LargeFlowerMeta; - switch (BlockMeta) - { - case E_META_TALL_GRASS_GRASS: LargeFlowerMeta = E_META_BIG_FLOWER_DOUBLE_TALL_GRASS; break; - case E_META_TALL_GRASS_FERN: LargeFlowerMeta = E_META_BIG_FLOWER_LARGE_FERN; break; - default: return false; - } - return UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_BIG_FLOWER, LargeFlowerMeta) && - UnboundedRelFastSetBlock(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP); -} - - - - - -bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const -{ - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + chunk->GetBlockTypeMeta(a_RelPos, a_BlockType, a_BlockMeta); return true; } @@ -1240,20 +1015,20 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE -bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const +bool cChunk::UnboundedRelGetBlockType(Vector3i a_RelPos, BLOCKTYPE & a_BlockType) const { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); + a_BlockType = chunk->GetBlock(a_RelPos); return true; } @@ -1261,20 +1036,20 @@ bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKT -bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const +bool cChunk::UnboundedRelGetBlockMeta(Vector3i a_RelPos, NIBBLETYPE & a_BlockMeta) const { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ); + a_BlockMeta = chunk->GetMeta(a_RelPos); return true; } @@ -1282,20 +1057,20 @@ bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLE -bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const +bool cChunk::UnboundedRelGetBlockBlockLight(Vector3i a_RelPos, NIBBLETYPE & a_BlockBlockLight) const { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + a_BlockBlockLight = chunk->GetBlockLight(a_RelPos); return true; } @@ -1303,20 +1078,20 @@ bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, -bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const +bool cChunk::UnboundedRelGetBlockSkyLight(Vector3i a_RelPos, NIBBLETYPE & a_BlockSkyLight) const { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockSkyLight = chunk->GetSkyLight(a_RelPos); return true; } @@ -1324,21 +1099,21 @@ bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NI -bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const +bool cChunk::UnboundedRelGetBlockLights(Vector3i a_RelPos, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); - a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + a_BlockLight = chunk->GetBlockLight(a_RelPos); + a_SkyLight = chunk->GetSkyLight (a_RelPos); return true; } @@ -1346,20 +1121,20 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB -bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cChunk::UnboundedRelSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - Chunk->SetBlock({a_RelX, a_RelY, a_RelZ}, a_BlockType, a_BlockMeta); + chunk->SetBlock(a_RelPos, a_BlockType, a_BlockMeta); return true; } @@ -1367,20 +1142,20 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE -bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cChunk::UnboundedRelFastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - if (!cChunkDef::IsValidHeight(a_RelY)) + if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelPos.y); return false; } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == nullptr) || !Chunk->IsValid()) + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); + if ((chunk == nullptr) || !chunk->IsValid()) { // The chunk is not available, bail out return false; } - Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + chunk->FastSetBlock(a_RelPos, a_BlockType, a_BlockMeta); return true; } @@ -1392,10 +1167,9 @@ void cChunk::UnboundedQueueTickBlock(Vector3i a_RelPos) { if (!cChunkDef::IsValidHeight(a_RelPos.y)) { - // Outside of chunkmap return; } - auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos.x, a_RelPos.z); + auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos); if ((chunk != nullptr) && chunk->IsValid()) { chunk->QueueTickBlock(a_RelPos); @@ -1436,14 +1210,14 @@ void cChunk::CreateBlockEntities(void) auto BlockType = Section->m_BlockTypes[BlockIdx]; if (cBlockEntity::IsBlockEntityBlockType(BlockType)) { - auto RelPos = IndexToCoordinate(BlockIdx); - RelPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight); - auto WorldPos = RelativeToAbsolute(RelPos); + auto relPos = IndexToCoordinate(BlockIdx); + relPos.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight); + auto absPos = RelativeToAbsolute(relPos); - if (!HasBlockEntityAt(WorldPos)) + if (!HasBlockEntityAt(absPos)) { AddBlockEntityClean(cBlockEntity::CreateByBlockType( - BlockType, GetMeta(RelPos), WorldPos, m_World + BlockType, GetMeta(relPos), absPos, m_World )); } } @@ -1590,7 +1364,7 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo void cChunk::QueueTickBlock(Vector3i a_RelPos) { - ASSERT (IsValidRelPos(a_RelPos)); + ASSERT(IsValidRelPos(a_RelPos)); if (!IsValid()) { @@ -1606,7 +1380,7 @@ void cChunk::QueueTickBlock(Vector3i a_RelPos) void cChunk::QueueTickBlockNeighbors(Vector3i a_RelPos) { - static const Vector3i neighborCoords[] = + static const Vector3i neighborOfs[] = { { 1, 0, 0}, {-1, 0, 0}, @@ -1615,9 +1389,9 @@ void cChunk::QueueTickBlockNeighbors(Vector3i a_RelPos) { 0, 0, 1}, { 0, 0, -1}, } ; - for (const auto & neighbor: neighborCoords) + for (const auto & ofs: neighborOfs) { - UnboundedQueueTickBlock(a_RelPos + neighbor); + UnboundedQueueTickBlock(a_RelPos + ofs); } // for i - Coords[] } @@ -2581,22 +2355,22 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) -cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const +cChunk * cChunk::GetRelNeighborChunkAdjustCoords(Vector3i & a_RelPos) const { cChunk * ToReturn = const_cast<cChunk *>(this); // The most common case: inside this chunk: if ( - (a_RelX >= 0) && (a_RelX < Width) && - (a_RelZ >= 0) && (a_RelZ < Width) + (a_RelPos.x >= 0) && (a_RelPos.x < Width) && + (a_RelPos.z >= 0) && (a_RelPos.z < Width) ) { return ToReturn; } // Request for a different chunk, calculate chunk offset: - int RelX = a_RelX; // Make a local copy of the coords (faster access) - int RelZ = a_RelZ; + int RelX = a_RelPos.x; // Make a local copy of the coords (faster access) + int RelZ = a_RelPos.z; while ((RelX >= Width) && (ToReturn != nullptr)) { RelX -= Width; @@ -2619,19 +2393,19 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con } if (ToReturn != nullptr) { - a_RelX = RelX; - a_RelZ = RelZ; + a_RelPos.x = RelX; + a_RelPos.z = RelZ; return ToReturn; } // The chunk cannot be walked through neighbors, find it through the chunkmap: - int AbsX = a_RelX + m_PosX * Width; - int AbsZ = a_RelZ + m_PosZ * Width; + int AbsX = a_RelPos.x + m_PosX * Width; + int AbsZ = a_RelPos.z + m_PosZ * Width; int DstChunkX, DstChunkZ; BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); - a_RelX = AbsX - DstChunkX * Width; - a_RelZ = AbsZ - DstChunkZ * Width; + a_RelPos.x = AbsX - DstChunkX * Width; + a_RelPos.z = AbsZ - DstChunkZ * Width; return ToReturn; } |