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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-12 00:10:25 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 15:09:58 +0200
commit64778c6a397e08c2bfd20b6c3a7e54344a6e4a4b (patch)
treeed43c7ea29d1787272faf1c6910b0775244fb7f3 /src/Chunk.cpp
parentAdded override specifiers to overridden functions. (diff)
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r--src/Chunk.cpp31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index b16646d5a..aa2a2887c 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -253,9 +253,9 @@ void cChunk::OnUnload()
}
// Notify all block entities of imminent unload:
- for (auto & BlockEntity : m_BlockEntities)
+ for (auto & KeyPair : m_BlockEntities)
{
- BlockEntity.second->OnRemoveFromWorld();
+ KeyPair.second->OnRemoveFromWorld();
}
}
@@ -362,19 +362,26 @@ void cChunk::SetAllData(SetChunkData && a_SetChunkData)
Entity->SetIsTicking(true);
}
- // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
+ // Remove the block entities present - either the loader / saver has better, or we'll create empty ones:
+ for (auto & KeyPair : m_BlockEntities)
+ {
+ KeyPair.second->Destroy();
+ KeyPair.second->OnRemoveFromWorld();
+ }
+
+ // Clear the old ones:
m_BlockEntities = std::move(a_SetChunkData.BlockEntities);
// Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
- #ifndef NDEBUG
- for (auto & KeyPair : m_BlockEntities)
- {
- cBlockEntity * Block = KeyPair.second.get();
- BLOCKTYPE EntityBlockType = Block->GetBlockType();
- BLOCKTYPE WorldBlockType = GetBlock(Block->GetRelX(), Block->GetPosY(), Block->GetRelZ());
- ASSERT(WorldBlockType == EntityBlockType);
- } // for KeyPair - m_BlockEntities
- #endif // !NDEBUG
+#ifndef NDEBUG
+ for (auto & KeyPair : m_BlockEntities)
+ {
+ cBlockEntity * Block = KeyPair.second.get();
+ BLOCKTYPE EntityBlockType = Block->GetBlockType();
+ BLOCKTYPE WorldBlockType = GetBlock(Block->GetRelX(), Block->GetPosY(), Block->GetRelZ());
+ ASSERT(WorldBlockType == EntityBlockType);
+ }
+#endif
// Set all block entities' World variable:
for (auto & KeyPair : m_BlockEntities)