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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-07 18:07:14 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-19 06:05:22 +0100 |
commit | 83459d0d899786378e8304c92a5b79ddca92c62f (patch) | |
tree | 637e5302c5c5affc5f3c52d4c195cba5607aac30 /src/Chunk.cpp | |
parent | Merge pull request #3020 from cuberite/ice_block (diff) | |
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 82 |
1 files changed, 34 insertions, 48 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index f5d447c45..237bf62c0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -139,7 +139,8 @@ cChunk::~cChunk() { if (!(*itr)->IsPlayer()) { - (*itr)->Destroy(false); + // Scheduling a normal destruction is neither possible (Since this chunk will be gone till the schedule occurs) nor necessary. + (*itr)->DestroyNoScheduling(false); // No point in broadcasting in an unloading chunk. Chunks unload when no one is nearby. delete *itr; } } @@ -621,37 +622,44 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { + // Do not tick mobs that are detached from the world. They're either scheduled for teleportation or for removal. + if (!(*itr)->IsTicking()) + { + ++itr; + continue; + } + if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) { // Tick all entities in this chunk (except mobs): + ASSERT((*itr)->GetParentChunk() == this); (*itr)->Tick(a_Dt, *this); + ASSERT((*itr)->GetParentChunk() == this); } - if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: + // Do not move mobs that are detached from the world to neighbors. They're either scheduled for teleportation or for removal. + if (!(*itr)->IsTicking()) { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - MarkDirty(); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - } - else if ((*itr)->IsWorldTravellingFrom(m_World)) - { - // Remove all entities that are travelling to another world - LOGD("Removing entity from [%d, %d] that's travelling between worlds. (Scheduled)", m_PosX, m_PosZ); - MarkDirty(); - (*itr)->SetWorldTravellingFrom(nullptr); - itr = m_Entities.erase(itr); + ++itr; + continue; } - else if ( - ((*itr)->GetChunkX() != m_PosX) || - ((*itr)->GetChunkZ() != m_PosZ) + + // Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy. + if ((((*itr)->GetChunkX() != m_PosX) || + ((*itr)->GetChunkZ() != m_PosZ)) ) { + // This block is very similar to RemoveEntity, except it uses an iterator to avoid scanning the whole m_Entities // The entity moved out of the chunk, move it to the neighbor - MarkDirty(); + + (*itr)->SetParentChunk(nullptr); MoveEntityToNewChunk(*itr); itr = m_Entities.erase(itr); + // Mark as dirty if it was a server-generated entity: + if (!(*itr)->IsPlayer()) + { + MarkDirty(); + } } else { @@ -1891,6 +1899,8 @@ void cChunk::AddEntity(cEntity * a_Entity) ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already m_Entities.push_back(a_Entity); + ASSERT(a_Entity->GetParentChunk() == nullptr); + a_Entity->SetParentChunk(this); } @@ -1899,33 +1909,9 @@ void cChunk::AddEntity(cEntity * a_Entity) void cChunk::RemoveEntity(cEntity * a_Entity) { + ASSERT(a_Entity->GetParentChunk() == this); + a_Entity->SetParentChunk(nullptr); m_Entities.remove(a_Entity); - - // Mark as dirty if it was a server-generated entity: - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } -} - - - - - -void cChunk::SafeRemoveEntity(cEntity * a_Entity) -{ - if (!m_IsInTick) - { - LOGD("Removing entity from [%d, %d] that's travelling between worlds. (immediate)", m_PosX, m_PosZ); - // If we're not in a tick, just remove it. - m_Entities.remove(a_Entity); - } - else - { - // If we are in a tick, we don't want to invalidate the iterator, so we schedule the removal. Removal will be done in cChunk::tick() - a_Entity->SetWorldTravellingFrom(GetWorld()); - } - // Mark as dirty if it was a server-generated entity: if (!a_Entity->IsPlayer()) { @@ -1959,7 +1945,7 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback) for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -1981,7 +1967,7 @@ bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_ for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; - if ((*itr)->IsDestroyed()) + if (!(*itr)->IsTicking()) { continue; } @@ -2008,7 +1994,7 @@ bool cChunk::DoWithEntityByID(UInt32 a_EntityID, cEntityCallback & a_Callback, b // The entity list is locked by the parent chunkmap's CS for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) { - if (((*itr)->GetUniqueID() == a_EntityID) && (!(*itr)->IsDestroyed())) + if (((*itr)->GetUniqueID() == a_EntityID) && ((*itr)->IsTicking())) { a_CallbackResult = a_Callback.Item(*itr); return true; |