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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-05 14:03:55 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-03-05 14:03:55 +0100 |
commit | 868cd94ee9a5a0638c014a4cc42224f01ff234c8 (patch) | |
tree | cd23dc866f77de5b0b3e89a5eafeeb2ef24ffbdd /src/ChunkDataCallback.h | |
parent | fixed the crash on generating in the SinglePiceStructuresGen (#5136) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkDataCallback.h | 95 |
1 files changed, 14 insertions, 81 deletions
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 0f120bfb1..49b3f1e2b 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -29,17 +29,17 @@ public: If false is returned, the chunk is skipped. */ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; } - /** Called once to provide heightmap data */ - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); } - - /** Called once to provide biome data */ - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); } - /** Called once to let know if the chunk lighting is valid. Return value is ignored */ virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); } - /** Called once to export block info */ - virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); } + /** Called once to export block data. */ + virtual void ChunkData(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData) { UNUSED(a_BlockData); UNUSED(a_LightData); } + + /** Called once to provide heightmap data. */ + virtual void HeightMap(const cChunkDef::HeightMap & a_HeightMap) { UNUSED(a_HeightMap); } + + /** Called once to provide biome data. */ + virtual void BiomeMap(const cChunkDef::BiomeMap & a_BiomeMap) { UNUSED(a_BiomeMap); } /** Called for each entity in the chunk */ virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); } @@ -51,87 +51,20 @@ public: - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer */ -class cChunkDataArrayCollector : - public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void ChunkData(const cChunkData & a_ChunkBuffer) override - { - a_ChunkBuffer.CopyBlockTypes(m_BlockData); - a_ChunkBuffer.CopyMetas(m_BlockData + cChunkDef::NumBlocks); - a_ChunkBuffer.CopyBlockLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); - a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); - } -}; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into separate buffers */ -class cChunkDataSeparateCollector : - public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void ChunkData(const cChunkData & a_ChunkBuffer) override - { - a_ChunkBuffer.CopyBlockTypes(m_BlockTypes); - a_ChunkBuffer.CopyMetas(m_BlockMetas); - a_ChunkBuffer.CopyBlockLight(m_BlockLight); - a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); - } -} ; - - - - /** A simple implementation of the cChunkDataCallback interface that just copies the cChunkData */ class cChunkDataCopyCollector : public cChunkDataCallback { public: - struct MemCallbacks: - cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks - { - virtual void OnStartUsingReserve() override {} - virtual void OnEndUsingReserve() override {} - virtual void OnOutOfReserve() override {} - }; - - cChunkDataCopyCollector(): - m_Pool(std::make_unique<MemCallbacks>(), 0, cChunkData::NumSections), // Keep 1 chunk worth of reserve - m_Data(m_Pool) - { - } + ChunkBlockData m_BlockData; + ChunkLightData m_LightData; - cListAllocationPool<cChunkData::sChunkSection> m_Pool; - cChunkData m_Data; +private: -protected: - - virtual void ChunkData(const cChunkData & a_ChunkBuffer) override + virtual void ChunkData(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData) override { - m_Data.Assign(a_ChunkBuffer); + m_BlockData.Assign(a_BlockData); + m_LightData.Assign(a_LightData); } }; - - - - |