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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 01:12:45 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-02 16:52:06 +0200 |
commit | 99856df6869d32731e6fdcfeb1460297410f5820 (patch) | |
tree | c93afdb7dac377ff6c04732190a3efbe3a091c4b /src/ChunkMap.cpp | |
parent | Do not impose redstone wakup penalty for all blocks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e548a02e8..43253a91d 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1330,7 +1330,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ ); // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): - m_World->GetSimulatorManager()->WakeUpArea(cCuboid( + m_World->GetSimulatorManager()->WakeUp(cCuboid( {bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1}, {bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1} )); |