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author | madmaxoft <github@xoft.cz> | 2014-02-18 13:06:18 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-02-18 13:49:23 +0100 |
commit | 803ea412361ee2f4b1d74a811ddbee05f50c9345 (patch) | |
tree | 7d4b18657afb9eb541aeb0e2cd46e8da258251e1 /src/ChunkMap.cpp | |
parent | Added a bit more documentation to cForEachChunkProvider. (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 61 |
1 files changed, 59 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0c5a8d9b9..01195e8bc 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1390,10 +1390,10 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) { int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBiomeAt(X, Z); @@ -1408,6 +1408,63 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) +bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetBiomeAt(X, Z, a_Biome); + return true; + } + return false; +} + + + + + +bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) +{ + // Translate coords to relative: + int Y = 0; + int MinChunkX, MinChunkZ, MinX = a_MinX, MinZ = a_MinZ; + int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ; + cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ); + cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ); + + // Go through all chunks, set: + bool res = true; + cCSLock Lock(m_CSLayers); + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + int MinRelX = (x == MinChunkX) ? MinX : 0; + int MaxRelX = (x == MaxChunkX) ? MaxX : cChunkDef::Width - 1; + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + int MinRelZ = (z == MinChunkZ) ? MinZ : 0; + int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1; + cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome); + } + else + { + res = false; + } + } // for z + } // for x + return res; +} + + + + + bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) { bool res = true; |