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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-31 11:41:52 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-03-31 11:41:52 +0200 |
commit | 0f2cebb7861516e1046a81c920a7e12be2747ac6 (patch) | |
tree | c9c029db48142bc3d87b6ed6f245237ded472466 /src/ChunkMap.cpp | |
parent | Merge pull request #3109 from LogicParrot/moveToNewWorld (diff) | |
parent | Entities are never lost (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 660d4a9ea..629acb341 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1623,11 +1623,8 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if ( - (Chunk == nullptr) || // Chunk not present at all - (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) - ) + cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); + if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() @@ -1644,11 +1641,8 @@ void cChunkMap::AddEntity(cEntity * a_Entity) void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); - if ( - (Chunk == nullptr) || // Chunk not present at all - (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) - ) + cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); + if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() |