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author | peterbell10 <peterbell10@live.co.uk> | 2018-07-26 23:24:36 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-26 23:24:36 +0200 |
commit | 950aeffff8d641a0855fbd9a9b2993d9dfd7d2c3 (patch) | |
tree | 5e6fde4625714922e970bd5ad4ea339f58ab6b57 /src/ChunkSender.cpp | |
parent | At long last... Piston animations! (diff) | |
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Diffstat (limited to 'src/ChunkSender.cpp')
-rw-r--r-- | src/ChunkSender.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index d5aed1a48..c5d56f354 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -56,7 +56,6 @@ public: - //////////////////////////////////////////////////////////////////////////////// // cChunkSender: @@ -122,7 +121,6 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a - void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cChunkClientHandles a_Clients) { { @@ -279,6 +277,7 @@ void cChunkSender::BlockEntity(cBlockEntity * a_Entity) + void cChunkSender::Entity(cEntity *) { // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;) |