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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-29 00:38:10 +0200
committerGitHub <noreply@github.com>2020-09-29 00:38:10 +0200
commitc9fbb43ac7a619f54b2de13bd59d37dbcc939d35 (patch)
treec273e105b5db511ff3e04cfb9efc497ff93696a4 /src/ClientHandle.cpp
parentFortune Drops (#4932) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 6b9729090..27b34eeec 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -792,11 +792,8 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
return;
}
- // Creative players can always enchant:
- if (m_Player->IsGameModeCreative())
+ const auto SetEnchantAndBroadcast = [this, &Item, Window]
{
- Broadcast:
-
// Set the item slot to our new enchanted item:
Window->m_SlotArea->SetSlot(0, *m_Player, Item);
Window->BroadcastWholeWindow();
@@ -805,6 +802,12 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
Window->SetProperty(0, 0, *m_Player);
Window->SetProperty(1, 0, *m_Player);
Window->SetProperty(2, 0, *m_Player);
+ };
+
+ // Creative players can always enchant:
+ if (m_Player->IsGameModeCreative())
+ {
+ SetEnchantAndBroadcast();
return;
}
@@ -836,7 +839,7 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
LapisStack.AddCount(-LapisRequired);
Window->m_SlotArea->SetSlot(1, *m_Player, LapisStack);
- goto Broadcast;
+ SetEnchantAndBroadcast();
}
}