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author | Tobias Wilken <TooAngel@TooAngel.de> | 2020-07-14 18:56:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-14 18:56:42 +0200 |
commit | 36eab1b3237dbeeaaf5b48808bf0d47eb4bd32e9 (patch) | |
tree | 04c224231a800002692a296131af4988dd465845 /src/ClientHandle.cpp | |
parent | Custom command depend is automatic (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3cad17849..9fbc9f89d 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -14,6 +14,8 @@ #include "BlockEntities/ChestEntity.h" #include "BlockEntities/CommandBlockEntity.h" #include "BlockEntities/SignEntity.h" +#include "UI/InventoryWindow.h" +#include "UI/CraftingWindow.h" #include "UI/Window.h" #include "UI/AnvilWindow.h" #include "UI/BeaconWindow.h" @@ -1692,7 +1694,7 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str()); return; } - + m_Player->AddKnownItem(a_HeldItem); Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem); } @@ -3129,6 +3131,46 @@ void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Blo +void cClientHandle::SendUnlockRecipe(UInt32 a_RecipeId) +{ + m_Protocol->SendUnlockRecipe(a_RecipeId); +} + + + + + +void cClientHandle::SendInitRecipes(UInt32 a_RecipeId) +{ + m_Protocol->SendInitRecipes(a_RecipeId); +} + + + + + +void cClientHandle::HandleCraftRecipe(UInt32 a_RecipeId) +{ + auto * Window = m_Player->GetWindow(); + if (Window == nullptr) + { + return; + } + + if (Window->GetWindowType() == cWindow::wtInventory) + { + static_cast<cInventoryWindow *>(Window)->LoadRecipe(*m_Player, a_RecipeId); + } + else if (Window->GetWindowType() == cWindow::wtWorkbench) + { + static_cast<cCraftingWindow *>(Window)->LoadRecipe(*m_Player, a_RecipeId); + } +} + + + + + void cClientHandle::SendWeather(eWeather a_Weather) { m_Protocol->SendWeather(a_Weather); |