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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 20:30:38 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:15:18 +0200 |
commit | 6bdd130aab51b630918ed664c4389cf33bcb2e06 (patch) | |
tree | eed35c8716f9ea18afe8fd909c09e8595928a671 /src/ClientHandle.cpp | |
parent | Do not GetBlock individually in simulators (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9dc1274d1..c12e11f45 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1373,7 +1373,6 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo cChunkInterface ChunkInterface(World->GetChunkMap()); auto blockHandler = BlockHandler(a_OldBlock); Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ); - blockHandler->OnPlayerBreakingBlock(ChunkInterface, *World, *m_Player, absPos); if (m_Player->IsGameModeSurvival()) { World->DropBlockAsPickups(absPos, m_Player, &m_Player->GetEquippedItem()); |