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author | Tiger Wang <ziwei.tiger@outlook.com> | 2022-01-02 13:19:13 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-02 13:19:13 +0100 |
commit | 178d1d2bda75e26a9964d2afa2d7fa1210e7f2ea (patch) | |
tree | a3c5a1accd053b5191250b71aa9188f3e34b88f1 /src/ClientHandle.cpp | |
parent | Handlers: update item and block handlers (#5371) (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 74 |
1 files changed, 43 insertions, 31 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 1d9b8e2a6..16c040e49 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1437,38 +1437,45 @@ void cClientHandle::FinishDigAnimation() void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand) { - // This function handles three actions: - // (1) Place a block; - // (2) "Use" a block: Interactive with the block, like opening a chest/crafting table/furnace; - // (3) Use the held item targeting a block. E.g. farming. - // - // Sneaking player will not use the block if hand is not empty. - // Frozen player can do nothing. - // In Game Mode Spectator, player cannot use item or place block, but can interactive with some block depending on cBlockInfo::IsUseableBySpectator(BlockType) - // - // If the action failed, we need to send an update of the placed block or inventory to the client. - // - // Actions rejected by plugin will not lead to other attempts. - // E.g., when opening a chest with a dirt in hand, if the plugin rejects opening the chest, the dirt will not be placed. + /* This function handles three actions: + (1) Place a block; + (2) "Use" a block: Interactive with the block, like opening a chest/crafting table/furnace; + (3) Use the held item targeting a block. E.g. farming. + + Sneaking player will not use the block if hand is not empty. + Frozen player can do nothing. + In Game Mode Spectator, player cannot use item or place block, but can interactive with some block depending on cBlockInfo::IsUseableBySpectator(BlockType) + + If the action failed, we need to send an update of the placed block or inventory to the client. + + Actions rejected by plugin will not lead to other attempts. + E.g., when opening a chest with a dirt in hand, if the plugin rejects opening the chest, the dirt will not be placed. */ + + if ((a_BlockFace == BLOCK_FACE_NONE) || !cChunkDef::IsValidHeight(a_BlockY)) + { + LOGD("Player \"%s\" sent an invalid click - hacked client?", m_Username.c_str()); + return; + } // TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly. a_UsedMainHand = true; + + const Vector3i ClickedPosition(a_BlockX, a_BlockY, a_BlockZ); + const Vector3i CursorPosition(a_CursorX, a_CursorY, a_CursorZ); const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot(); - auto & ItemHandler = HeldItem.GetHandler(); - // TODO: This distance should be calculated from the point that the cursor pointing at, instead of the center of the block - // Distance from the block's center to the player's eye height - auto ClickedBlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); - auto CursorPos = Vector3i(a_CursorX, a_CursorY, a_CursorZ); - double Dist = (Vector3d(ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length(); - FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}", - ClickedBlockPos, a_BlockFace, CursorPos, a_UsedMainHand, ItemToFullString(HeldItem), Dist - ); + // Distance from the block's center to the player's eye height. + const double Dist = (Vector3d(0.5, 0.5, 0.5) + ClickedPosition - m_Player->GetEyePosition()).SqrLength(); // Check the reach distance: // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests - double MaxDist = m_Player->IsGameModeCreative() ? 5.78 : 5.26; + double MaxDist = m_Player->IsGameModeCreative() ? 33.4084 : 27.6676; bool IsWithinReach = (Dist <= MaxDist); + + FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}", + ClickedPosition, a_BlockFace, CursorPosition, a_UsedMainHand, ItemToFullString(HeldItem), Dist + ); + cWorld * World = m_Player->GetWorld(); cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); @@ -1479,11 +1486,16 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(ClickedBlockPos, BlockType, BlockMeta); - const auto & BlockHandler = cBlockHandler::For(BlockType); - bool Placeable = ItemHandler.IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); - bool BlockUsable = BlockHandler.IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); + if (!World->GetBlockTypeMeta(ClickedPosition, BlockType, BlockMeta)) + { + return; + } + + const auto & ItemHandler = HeldItem.GetHandler(); + const auto & BlockHandler = cBlockHandler::For(BlockType); + const bool Placeable = ItemHandler.IsPlaceable() && !m_Player->IsGameModeAdventure() && !m_Player->IsGameModeSpectator(); + const bool BlockUsable = BlockHandler.IsUseable() && (!m_Player->IsGameModeSpectator() || cBlockInfo::IsUseableBySpectator(BlockType)); if (BlockUsable && !(m_Player->IsCrouched() && !HeldItem.IsEmpty())) { @@ -1491,7 +1503,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { // Use a block: - if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedBlockPos, a_BlockFace, CursorPos)) + if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedPosition, a_BlockFace, CursorPosition)) { PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); return; // Block use was successful, we're done. @@ -1501,7 +1513,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (Placeable) { // Place a block: - ItemHandler.OnPlayerPlace(*m_Player, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, {a_CursorX, a_CursorY, a_CursorZ}); + ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition); } return; @@ -1518,7 +1530,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e } // Place a block: - ItemHandler.OnPlayerPlace(*m_Player, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, {a_CursorX, a_CursorY, a_CursorZ}); + ItemHandler.OnPlayerPlace(*m_Player, HeldItem, ClickedPosition, BlockType, BlockMeta, a_BlockFace, CursorPosition); return; } else if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) @@ -1527,7 +1539,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // Use an item in hand with a target block. cBlockInServerPluginInterface PluginInterface(*World); - ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); + ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, ClickedPosition, a_BlockFace); PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); return; } |