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author | worktycho <work.tycho@gmail.com> | 2014-06-04 12:29:08 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2014-06-04 12:29:08 +0200 |
commit | ae37dfec8d44f2a4adca0c47bf3e490f85f1ed0b (patch) | |
tree | 355dcac96728191274c7f82eb5cef95e44d9c68a /src/ClientHandle.cpp | |
parent | Make sure m_StackSizeToBeUsedInRepair Always has a valid value (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 080e859d1..d47ceff0e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1306,7 +1306,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { // Handler refused the placement, send that information back to the client: - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player); + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); m_Player->GetInventory().SendEquippedSlot(); return; } |