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author | andrew <xdotftw@gmail.com> | 2014-05-11 19:30:54 +0200 |
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committer | andrew <xdotftw@gmail.com> | 2014-05-11 19:30:54 +0200 |
commit | e3c6c8f3ddffdc368ebbc1a7688de2ca1b97167c (patch) | |
tree | 36e303c31006c346aaf895cdb631ff60dd9cdca6 /src/ClientHandle.cpp | |
parent | Statistic Manager (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 03b1b0dc2..c4f4e496a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,8 +31,6 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "WorldStorage/StatSerializer.h" - #include "md5/md5.h" @@ -339,12 +337,6 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) // Send scoreboard data World->GetScoreBoard().SendTo(*this); -#if 0 - // Load stats - cStatSerializer StatSerializer(World->GetName(), m_Player->GetName(), &m_Player->GetStatManager()); - StatSerializer.Load(); -#endif - // Delay the first ping until the client "settles down" // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client cTimer t1; |