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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 01:03:47 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 01:03:47 +0200 |
commit | 1f6854792cdd6792b27c4f9f3d7d857df9dd64bf (patch) | |
tree | 4a45fccb4c6dbf7794d8f5e9d4b0bd5c68a0ec0a /src/ClientHandle.h | |
parent | Player properties are now retrieved (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 478da5b3c..7bd286a05 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -20,6 +20,7 @@ #include "Map.h" #include "Enchantments.h" #include "UI/SlotArea.h" +#include "json/json.h" @@ -68,7 +69,7 @@ public: const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } - const AString & GetProperties(void) const { return m_Properties; } + const Json::Value & GetProperties(void) const { return m_Properties; } /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. This is used for the offline (non-auth) mode, when there's no UUID source. @@ -93,8 +94,10 @@ public: static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); - void Kick(const AString & a_Reason); // tolua_export - void Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties); // Called by cAuthenticator when the user passes authentication + void Kick(const AString & a_Reason); // tolua_export + + /** Authenticates the specified user, called by cAuthenticator */ + void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); void StreamChunks(void); @@ -282,7 +285,7 @@ private: AString m_Username; AString m_Password; - AString m_Properties; + Json::Value m_Properties; cCriticalSection m_CSChunkLists; cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to |