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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 19:30:31 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 19:30:31 +0200 |
commit | 18a0b60c12daec4c04fd3cb9c4422e69de4fcbf2 (patch) | |
tree | 089b3be905aa030367925762c58bd30b08f5f3f6 /src/Defines.h | |
parent | Merge branch 'master' into saplingsandleaves (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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Diffstat (limited to 'src/Defines.h')
-rw-r--r-- | src/Defines.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Defines.h b/src/Defines.h index 2cdb9d96d..0981077c4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -470,7 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B { int Y = a_BlockY; AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - a_BlockY = Clamp<unsigned char>(Y, 0, 255); + a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255); } @@ -479,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) { - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); + // a_Y = -sinf ( a_Pitch / 180 * PI); + // a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Z = sin(a_Pitch / 180 * PI); @@ -519,7 +519,7 @@ inline float GetSignf(float a_Val) -inline float GetSpecialSignf( float a_Val ) +inline float GetSpecialSignf( float a_Val) { return (a_Val <= 0.f) ? -1.f : 1.f; } @@ -640,11 +640,11 @@ namespace ItemCategory inline bool IsTool(short a_ItemID) { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); + return IsPickaxe( a_ItemID) + || IsAxe ( a_ItemID) + || IsSword ( a_ItemID) + || IsHoe ( a_ItemID) + || IsShovel ( a_ItemID); } |