diff options
author | STRWarrior <niels.breuker@hotmail.nl> | 2014-10-15 14:44:07 +0200 |
---|---|---|
committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-10-15 14:44:07 +0200 |
commit | ff5f57514e172e3344d6d50fce6bd8ea84e7f32b (patch) | |
tree | c3988d3d4b12ee37770ed026425bfa7b07f84dba /src/Enchantments.cpp | |
parent | Enchanted books generate in MineShafts chests (diff) | |
download | cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar.gz cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar.bz2 cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar.lz cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar.xz cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.tar.zst cuberite-ff5f57514e172e3344d6d50fce6bd8ea84e7f32b.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Enchantments.cpp | 32 |
1 files changed, 28 insertions, 4 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index e106ef398..3cddf37ae 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -6,6 +6,7 @@ #include "Enchantments.h" #include "WorldStorage/FastNBT.h" #include "FastRandom.h" +#include "Noise.h" @@ -994,20 +995,43 @@ void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & -cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed) +cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments) { cFastRandom Random; - if (a_Seed != -1) + + int AllWeights = 0; + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) + { + AllWeights += (*it).m_Weight; + } + int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1); + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { - Random = cFastRandom(a_Seed); + RandomNumber -= (*it).m_Weight; + if (RandomNumber < 0) + { + return (*it).m_Enchantments; + } } + return cEnchantments(); +} + + + + + +cEnchantments cEnchantments::GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed) +{ int AllWeights = 0; for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { AllWeights += (*it).m_Weight; } - int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1); + + cNoise Noise(a_Seed); + int RandomNumber = Noise.IntNoise1DInt(AllWeights) % AllWeights; + for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it) { RandomNumber -= (*it).m_Weight; |