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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Enchantments.cpp
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Enchantments.cpp')
-rw-r--r--src/Enchantments.cpp113
1 files changed, 63 insertions, 50 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index fbe4c8b95..f44609d31 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -33,7 +33,9 @@ cEnchantments::cEnchantments(const AString & a_StringSpec)
void cEnchantments::Add(const cEnchantments & a_Other)
{
- for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr)
+ for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end();
+ itr != end;
+ ++itr)
{
SetLevel(itr->first, itr->second);
} // for itr - a_Other.m_Enchantments[]
@@ -98,7 +100,8 @@ AString cEnchantments::ToString() const
{
// Serialize all the enchantments into a string
AString res;
- for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
+ for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end;
+ ++itr)
{
res.append(fmt::format(FMT_STRING("{}={};"), itr->first, itr->second));
} // for itr - m_Enchantments[]
@@ -286,16 +289,15 @@ bool cEnchantments::CanAddEnchantment(int a_EnchantmentID) const
return true;
}
- static const std::vector<std::set<int> > IncompatibleEnchantments =
- {
+ static const std::vector<std::set<int>> IncompatibleEnchantments = {
// Armor
- { enchProtection, enchFireProtection, enchBlastProtection, enchProjectileProtection },
+ {enchProtection, enchFireProtection, enchBlastProtection, enchProjectileProtection},
// Tool
- { enchFortune, enchSilkTouch },
+ {enchFortune, enchSilkTouch},
// Sword
- { enchSharpness, enchSmite, enchBaneOfArthropods },
+ {enchSharpness, enchSmite, enchBaneOfArthropods},
// Boots
// {enchDepthStrider, enchFrostWalker},
@@ -304,12 +306,12 @@ bool cEnchantments::CanAddEnchantment(int a_EnchantmentID) const
// {enchInfinity, enchMending}
};
- for (const auto & excl: IncompatibleEnchantments)
+ for (const auto & excl : IncompatibleEnchantments)
{
if (excl.count(a_EnchantmentID) != 0)
{
// See if we also have any of the enchantments
- for (auto ench: excl)
+ for (auto ench : excl)
{
if (GetLevel(ench) > 0)
{
@@ -331,34 +333,33 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{
int m_Value;
const char * m_Name;
- } EnchantmentNames[] =
- {
- { enchProtection, "Protection" },
- { enchFireProtection, "FireProtection" },
- { enchFeatherFalling, "FeatherFalling" },
- { enchBlastProtection, "BlastProtection" },
- { enchProjectileProtection, "ProjectileProtection" },
- { enchRespiration, "Respiration" },
- { enchAquaAffinity, "AquaAffinity" },
- { enchThorns, "Thorns" },
- { enchDepthStrider, "DepthStrider" },
- { enchSharpness, "Sharpness" },
- { enchSmite, "Smite" },
- { enchBaneOfArthropods, "BaneOfArthropods" },
- { enchKnockback, "Knockback" },
- { enchFireAspect, "FireAspect" },
- { enchLooting, "Looting" },
- { enchEfficiency, "Efficiency" },
- { enchSilkTouch, "SilkTouch" },
- { enchUnbreaking, "Unbreaking" },
- { enchFortune, "Fortune" },
- { enchPower, "Power" },
- { enchPunch, "Punch" },
- { enchFlame, "Flame" },
- { enchInfinity, "Infinity" },
- { enchLuckOfTheSea, "LuckOfTheSea" },
- { enchLure, "Lure" },
- } ;
+ } EnchantmentNames[] = {
+ {enchProtection, "Protection"},
+ {enchFireProtection, "FireProtection"},
+ {enchFeatherFalling, "FeatherFalling"},
+ {enchBlastProtection, "BlastProtection"},
+ {enchProjectileProtection, "ProjectileProtection"},
+ {enchRespiration, "Respiration"},
+ {enchAquaAffinity, "AquaAffinity"},
+ {enchThorns, "Thorns"},
+ {enchDepthStrider, "DepthStrider"},
+ {enchSharpness, "Sharpness"},
+ {enchSmite, "Smite"},
+ {enchBaneOfArthropods, "BaneOfArthropods"},
+ {enchKnockback, "Knockback"},
+ {enchFireAspect, "FireAspect"},
+ {enchLooting, "Looting"},
+ {enchEfficiency, "Efficiency"},
+ {enchSilkTouch, "SilkTouch"},
+ {enchUnbreaking, "Unbreaking"},
+ {enchFortune, "Fortune"},
+ {enchPower, "Power"},
+ {enchPunch, "Punch"},
+ {enchFlame, "Flame"},
+ {enchInfinity, "Infinity"},
+ {enchLuckOfTheSea, "LuckOfTheSea"},
+ {enchLure, "Lure"},
+ };
// First try to parse as a number:
int id = atoi(a_EnchantmentName.c_str());
@@ -382,7 +383,7 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
-bool cEnchantments::operator ==(const cEnchantments & a_Other) const
+bool cEnchantments::operator==(const cEnchantments & a_Other) const
{
return m_Enchantments == a_Other.m_Enchantments;
}
@@ -391,7 +392,7 @@ bool cEnchantments::operator ==(const cEnchantments & a_Other) const
-bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+bool cEnchantments::operator!=(const cEnchantments & a_Other) const
{
return m_Enchantments != a_Other.m_Enchantments;
}
@@ -400,7 +401,11 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
-void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, unsigned a_EnchantmentLevel)
+void cEnchantments::AddItemEnchantmentWeights(
+ cWeightedEnchantments & a_Enchantments,
+ short a_ItemType,
+ unsigned a_EnchantmentLevel
+)
{
if (ItemCategory::IsSword(a_ItemType))
{
@@ -1066,7 +1071,12 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm
-void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, unsigned int a_EnchantmentLevel)
+void cEnchantments::AddEnchantmentWeightToVector(
+ cWeightedEnchantments & a_Enchantments,
+ int a_Weight,
+ int a_EnchantmentID,
+ unsigned int a_EnchantmentLevel
+)
{
cWeightedEnchantment weightedenchantment;
weightedenchantment.m_Weight = a_Weight;
@@ -1096,7 +1106,10 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_
-void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment)
+void cEnchantments::RemoveEnchantmentWeightFromVector(
+ cWeightedEnchantments & a_Enchantments,
+ const cEnchantments & a_Enchantment
+)
{
for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
{
@@ -1113,7 +1126,8 @@ void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_
void cEnchantments::CheckEnchantmentConflictsFromVector(
- cWeightedEnchantments & a_Enchantments, const cEnchantments & a_FirstEnchantment
+ cWeightedEnchantments & a_Enchantments,
+ const cEnchantments & a_FirstEnchantment
)
{
if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
@@ -1170,15 +1184,18 @@ void cEnchantments::CheckEnchantmentConflictsFromVector(
-cEnchantments cEnchantments::GetRandomEnchantmentFromVector(const cWeightedEnchantments & a_Enchantments, MTRand & a_Random)
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(
+ const cWeightedEnchantments & a_Enchantments,
+ MTRand & a_Random
+)
{
int AllWeights = 0;
- for (const auto & Enchantment: a_Enchantments)
+ for (const auto & Enchantment : a_Enchantments)
{
AllWeights += Enchantment.m_Weight;
}
int RandomNumber = a_Random.RandInt(AllWeights - 1);
- for (const auto & Enchantment: a_Enchantments)
+ for (const auto & Enchantment : a_Enchantments)
{
RandomNumber -= Enchantment.m_Weight;
if (RandomNumber < 0)
@@ -1224,7 +1241,3 @@ cEnchantments cEnchantments::SelectEnchantmentFromVector(const cWeightedEnchantm
// No enchantment picked, return an empty one (we probably shouldn't ever get here):
return cEnchantments();
}
-
-
-
-