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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Enchantments.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/Enchantments.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h
index 8c08e7a93..e2f10be63 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -42,7 +42,7 @@ class cEnchantments
public:
/** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs
*/
-
+
enum eEnchantment
{
enchProtection = 0,
@@ -74,38 +74,38 @@ public:
/** Creates an empty enchantments container */
cEnchantments(void);
-
+
/** Creates an enchantments container filled with enchantments parsed from stringspec */
cEnchantments(const AString & a_StringSpec);
-
+
/** Adds the enchantments contained in a_Other into this object.
Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */
void Add(const cEnchantments & a_Other);
-
+
/** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */
void AddFromString(const AString & a_StringSpec);
-
+
/** Get the count of enchantments */
size_t Count(void);
-
+
/** Serializes all the enchantments into a string */
AString ToString(void) const;
-
+
/** Returns the level for the specified enchantment; 0 if not stored */
unsigned int GetLevel(int a_EnchantmentID) const;
-
+
/** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */
void SetLevel(int a_EnchantmentID, unsigned int a_Level);
-
+
/** Removes all enchantments */
void Clear(void);
-
+
/** Returns true if there are no enchantments */
bool IsEmpty(void) const;
-
+
/** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */
static int StringToEnchantmentID(const AString & a_EnchantmentName);
-
+
/** Returns true if a_Other contains exactly the same enchantments and levels */
bool operator ==(const cEnchantments & a_Other) const;
@@ -116,10 +116,10 @@ public:
/** Add a enchantment with weight to the vector */
static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, unsigned int a_EnchantmentLevel);
-
+
/** Remove the entire enchantment (with weight) from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
-
+
/** Remove the entire enchantment (with weight) from the vector */
static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
@@ -136,17 +136,17 @@ public:
/** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
-
+
/** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
friend void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
-
+
/** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
protected:
/** Maps enchantment ID -> enchantment level */
typedef std::map<int, unsigned int> cMap;
-
+
/** Currently stored enchantments */
cMap m_Enchantments;
} ; // tolua_export