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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Enchantments.h
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r--src/Enchantments.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h
index 3f7b1bfc8..5f2d3de4e 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil
class cEnchantments
{
public:
- /** Individual enchantment IDs, corresponding to their NBT IDs: http://minecraft.gamepedia.com/Data_values#Enchantment_IDs
+ /** Individual enchantment IDs, corresponding to their NBT IDs: https://minecraft.gamepedia.com/Data_values#Enchantment_IDs
*/
enum eEnchantment