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author | madmaxoft <github@xoft.cz> | 2014-09-01 14:03:39 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-09-01 14:03:39 +0200 |
commit | 9a4e8bf83fef9614bfe9efdc341c2ed2c7e108ed (patch) | |
tree | c232526f4bc7b6d5bd2d67356ada8b18378fcc00 /src/Entities/ArrowEntity.cpp | |
parent | Avoid false positive in style check. (diff) | |
parent | Fixed style (diff) | |
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Diffstat (limited to 'src/Entities/ArrowEntity.cpp')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 913519c4c..c3e7c5d79 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) + { + m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); + m_World->SpawnPrimedTNT(X, Y, Z); + } + } @@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + + int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); + if (PowerLevel > 0) + { + int ExtraDamage = 0.25 * (PowerLevel + 1); + Damage += ceil(ExtraDamage); + } + + int KnockbackAmount = 1; + int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); + if (PunchLevel > 0) + { + Vector3d LookVector = GetLookVector(); + Vector3f FinalSpeed = Vector3f(0, 0, 0); + switch (PunchLevel) + { + case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break; + case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break; + default: break; + } + a_EntityHit.SetSpeed(FinalSpeed); + } + + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) + { + a_EntityHit.StartBurning(100); + } + // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); |