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author | Mat <mail@mathias.is> | 2020-03-22 11:17:04 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-22 11:17:04 +0100 |
commit | 49dd645aa67041904cb35c1337e7e52ea99669ae (patch) | |
tree | 796bf2109bbb311caa76e2633802528127919f40 /src/Entities/ArrowEntity.cpp | |
parent | Allow enderman to attack during day (#4522) (diff) | |
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Diffstat (limited to 'src/Entities/ArrowEntity.cpp')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6fef2c7ee..54ece0e16 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -145,7 +145,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest) // Do not add the arrow to the inventory when the player is in creative: if (!a_Dest.IsGameModeCreative()) { - int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW); + int NumAdded = a_Dest.GetInventory().AddItem(cItem(E_ITEM_ARROW)); if (NumAdded == 0) { // No space in the inventory |