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authormadmaxoft <github@xoft.cz>2014-07-17 22:23:08 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 22:23:08 +0200
commit7a9f9ab744e88267299b347ac6c9171acfe3afaa (patch)
tree7cc853f2e143ec42948e5b44f207d286cc9db039 /src/Entities/Entity.cpp
parentInitial version of a script to check basic style. (diff)
parentMerge pull request #1204 from Howaner/Blocks (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp31
1 files changed, 8 insertions, 23 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 0a85537bf..bb584cb9e 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -334,36 +334,21 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- int KnockbackLevel = 0;
- if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
+ if (KnockbackLevel < 1)
{
+ // We support punch on swords and vice versa! :)
KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
}
- else
- {
- KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
- }
- Vector3d additionalSpeed(0, 0, 0);
+ Vector3d AdditionalSpeed(0, 0, 0);
switch (KnockbackLevel)
{
- case 1:
- {
- additionalSpeed.Set(5, .3, 5);
- break;
- }
- case 2:
- {
- additionalSpeed.Set(8, .3, 8);
- break;
- }
- default:
- {
- additionalSpeed.Set(2, .3, 2);
- break;
- }
+ case 1: AdditionalSpeed.Set(5, 0.3, 5); break;
+ case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
+ default: break;
}
- AddSpeed(a_TDI.Knockback * additionalSpeed);
+ AddSpeed(a_TDI.Knockback + AdditionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);