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authorarchshift <admin@archshift.com>2014-08-03 11:20:48 +0200
committerarchshift <admin@archshift.com>2014-08-03 11:20:48 +0200
commite461df00302939cd767ae0c6a31ce22fc94e977c (patch)
treea3fed5dbbab7d4e632b43a645af43f0300e3480b /src/Entities/Entity.cpp
parentCode reduction and clarity fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 042e3b868..a274e6780 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1263,7 +1263,7 @@ void cEntity::HandleAir(void)
if (m_AirLevel <= 0)
{
- // Either reduce air level or damage player
+ // Runs the air tick timer to check whether the player should be damaged
if (m_AirTickTimer <= 0)
{
// Damage player