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authormathiascode <mathiascode@users.noreply.github.com>2016-12-19 17:08:19 +0100
committerMattes D <github@xoft.cz>2016-12-19 17:08:19 +0100
commitefc7fed05b4800289cc644fbdeff18fe6cdd2a96 (patch)
tree237ef6d66aa2a8073c5d4200dde81f73a7727f6c /src/Entities/Entity.cpp
parentReverted temporary redirect to LuaAPI docs (#3487) (diff)
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r--src/Entities/Entity.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 48d07fbbc..d155d9d9d 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -674,7 +674,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
{
// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
+ // Ref: http://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20
switch (this->GetEquippedWeapon().m_ItemType)
{
case E_ITEM_WOODEN_SWORD: return 4;
@@ -711,7 +711,7 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
+ // Ref.: http://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
case dtOnFire:
@@ -761,7 +761,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// Add up all armor points:
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
+ // Ref.: http://minecraft.gamepedia.com/Armor#Defense_points as of 2012_12_20
int ArmorValue = 0;
switch (GetEquippedHelmet().m_ItemType)
{
@@ -797,7 +797,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
}
// TODO: Special armor cases, such as wool, saddles, dog's collar
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
+ // Ref.: http://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20
// Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
return a_Damage * (ArmorValue * 4) / 100;