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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-25 21:16:49 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-25 21:16:49 +0200 |
commit | 0e2df0fe496c83f9993863479da150b686087f0b (patch) | |
tree | 0d1540287fc27910a9831ad12c2a334d3a7b5340 /src/Entities/Entity.h | |
parent | Fixed some things from the mass replace. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3f3d369da..4754eb92c 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -371,7 +371,7 @@ public: // tolua_end - /** Descendants /*override*/ this function to send a command to the specified client to spawn the entity on the client. + /** Descendants override this function to send a command to the specified client to spawn the entity on the client. To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity() */ virtual void SpawnOn(cClientHandle & a_Client) = 0; @@ -530,7 +530,7 @@ protected: int m_TicksSinceLastVoidDamage; /** Does the actual speed-setting. The default implementation just sets the member variable value; - /*override*/s can provide further processing, such as forcing players to move at the given speed. */ + overrides can provide further processing, such as forcing players to move at the given speed. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); virtual void Destroyed(void) {} // Called after the entity has been destroyed |