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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-04-10 22:08:19 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-04-18 20:51:30 +0200 |
commit | 50893667db7d158918a2fd2dd30f68591b4d46ac (patch) | |
tree | fa182e3e4f4171c8dc766eada816d072cadc62a4 /src/Entities/Entity.h | |
parent | Only store IDs across ticks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 573bc34cf..2d9781edb 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -465,21 +465,21 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); /** Schedules a MoveToWorld call to occur on the next Tick of the entity */ - OBSOLETE void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false, bool a_ShouldSendRespawn = true) + OBSOLETE void ScheduleMoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false, bool a_ShouldSendRespawn = true) { LOGWARNING("ScheduleMoveToWorld is deprecated, use MoveToWorld instead"); MoveToWorld(a_World, a_NewPosition, a_ShouldSetPortalCooldown, a_ShouldSendRespawn); } - bool MoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false, bool a_ShouldSendRespawn = true); + bool MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false, bool a_ShouldSendRespawn = true); - bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) + bool MoveToWorld(cWorld & a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) { return MoveToWorld(a_World, a_NewPosition, false, a_ShouldSendRespawn); } /** Moves entity to specified world, taking a world pointer */ - bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true); + bool MoveToWorld(cWorld & a_World, bool a_ShouldSendRespawn = true); /** Moves entity to specified world, taking a world name */ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); |