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author | Tycho <work.tycho+git@gmail.com> | 2014-01-26 15:28:51 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-01-26 15:28:51 +0100 |
commit | bed2ee22e8283a2e8bd0790a89124839319c2fc3 (patch) | |
tree | ee9e66a7b7c63995797a502f209079c1422ce9c9 /src/Entities/Entity.h | |
parent | Refactored cBlockHandler::OnUse and dependents (diff) | |
parent | Merge pull request #589 from mc-server/minecartimprovements (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 91463bfd6..b2edfc2b4 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -4,6 +4,7 @@ #include "../Item.h" #include "../Vector3d.h" #include "../Vector3f.h" +#include "../Vector3i.h" @@ -28,12 +29,16 @@ return super::GetClass(); \ } +#define POSX_TOINT (int)floor(GetPosX()) +#define POSY_TOINT (int)floor(GetPosY()) +#define POSZ_TOINT (int)floor(GetPosZ()) +#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) + class cWorld; -class cReferenceManager; class cClientHandle; class cPlayer; class cChunk; @@ -110,6 +115,8 @@ public: BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire + MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have + DROWNING_TICKS = 20, ///< Number of ticks per heart of damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); @@ -344,7 +351,14 @@ public: virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } - virtual bool IsInvisible(void) const {return false; } + virtual bool IsInvisible(void) const { return false; } + + /** Returns whether the player is swimming or not */ + virtual bool IsSwimming(void) const{ return m_IsSwimming; } + /** Return whether the player is under water or not */ + virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } + /** Gets remaining air of a monster */ + int GetAirLevel(void) const { return m_AirLevel; } // tolua_end @@ -373,9 +387,6 @@ protected: /// The entity which is attached to this entity (rider), NULL if none cEntity * m_Attachee; - cReferenceManager* m_Referencers; - cReferenceManager* m_References; - // Flags that signal that we haven't updated the clients with the latest. bool m_bDirtyHead; bool m_bDirtyOrientation; @@ -415,11 +426,18 @@ protected: virtual void Destroyed(void) {} // Called after the entity has been destroyed void SetWorld(cWorld * a_World) { m_World = a_World; } - - friend class cReferenceManager; - void AddReference( cEntity*& a_EntityPtr ); - void ReferencedBy( cEntity*& a_EntityPtr ); - void Dereference( cEntity*& a_EntityPtr ); + + /** Called in each tick to handle air-related processing i.e. drowning */ + virtual void HandleAir(); + /** Called once per tick to set IsSwimming and IsSubmerged */ + virtual void SetSwimState(cChunk & a_Chunk); + + /** If an entity is currently swimming in or submerged under water */ + bool m_IsSwimming, m_IsSubmerged; + + /** Air level of a mobile */ + int m_AirLevel; + int m_AirTickTimer; private: // Measured in degrees, [-180, +180) |