diff options
author | Aplaus228 <33102433+Aplaus228@users.noreply.github.com> | 2019-08-08 12:51:38 +0200 |
---|---|---|
committer | peterbell10 <peterbell10@live.co.uk> | 2019-08-08 12:51:38 +0200 |
commit | 466d986e5e7a01679e70a7affd5beaba401ae305 (patch) | |
tree | ef6ff0950dae65b531e4539abe55e0089444b3ff /src/Entities/Entity.h | |
parent | Fixed compilation on VS2019 (diff) | |
download | cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar.gz cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar.bz2 cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar.lz cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar.xz cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.tar.zst cuberite-466d986e5e7a01679e70a7affd5beaba401ae305.zip |
Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index bb6efcbbd..282e8368a 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -57,7 +57,7 @@ struct TakeDamageInfo eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ... cEntity * Attacker; // The attacking entity; valid only for dtAttack int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons - int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor + float FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor Vector3d Knockback; // The amount and direction of knockback received from the damage // TODO: Effects - list of effects that the hit is causing. Unknown representation yet } ; @@ -279,7 +279,7 @@ public: void TakeDamage(eDamageType a_DamageType, UInt32 a_Attacker, int a_RawDamage, double a_KnockbackAmount); /** Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() */ - void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); + void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, float a_FinalDamage, double a_KnockbackAmount); float GetGravity(void) const { return m_Gravity; } |