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author | mathiascode <8754153+mathiascode@users.noreply.github.com> | 2017-08-24 11:19:40 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-08-24 11:19:40 +0200 |
commit | 02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch) | |
tree | 66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Entities/FireChargeEntity.cpp | |
parent | Added check to deactivate existing entity effects when new entity effects are added. (diff) | |
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Diffstat (limited to 'src/Entities/FireChargeEntity.cpp')
-rw-r--r-- | src/Entities/FireChargeEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index 56ce9ef3f..83c1f3c76 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -50,7 +50,7 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi if (!a_EntityHit.IsFireproof()) { - // TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball) + // TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball) a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning } } |