diff options
author | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:45:25 +0100 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:45:25 +0100 |
commit | 7ac7304c913f9cf82a906589904068a3e7f09d43 (patch) | |
tree | b4eea6cc46781c7c253c44072c1ad446c8633997 /src/Entities/HangingEntity.cpp | |
parent | Add health and age load to pickup's. (diff) | |
download | cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar.gz cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar.bz2 cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar.lz cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar.xz cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.tar.zst cuberite-7ac7304c913f9cf82a906589904068a3e7f09d43.zip |
Diffstat (limited to 'src/Entities/HangingEntity.cpp')
-rw-r--r-- | src/Entities/HangingEntity.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp new file mode 100644 index 000000000..41ac86268 --- /dev/null +++ b/src/Entities/HangingEntity.cpp @@ -0,0 +1,53 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "HangingEntity.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + , m_BlockFace(a_BlockFace) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendEntityMetadata(*this); +} + + + + |