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author | archshift <admin@archshift.com> | 2014-06-17 05:22:17 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-19 07:54:14 +0200 |
commit | f5529e544cf8350daf8a20bb8d997f85ee2824f7 (patch) | |
tree | 6cf5b1e2989671e7f5b9100e66b8cee015777f14 /src/Entities/Pawn.cpp | |
parent | Entity effects: changed User to Creator, removed pawn pass-by-value (diff) | |
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Diffstat (limited to 'src/Entities/Pawn.cpp')
-rw-r--r-- | src/Entities/Pawn.cpp | 119 |
1 files changed, 12 insertions, 107 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 6c70fd2a6..62f71e20f 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -26,19 +26,15 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk) { // Copies values to prevent pesky wrong accesses and erasures cEntityEffect::eType EffectType = iter->first; - cEntityEffect & EffectValues = iter->second; + cEntityEffect * Effect = iter->second; - // Apply entity effect - HandleEntityEffect(EffectType, EffectValues); - - // Reduce the effect's duration - EffectValues.m_Ticks++; + Effect->OnTick(*this); // Iterates (must be called before any possible erasure) ++iter; // Remove effect if duration has elapsed - if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0) + if (Effect->GetDuration() - Effect->GetTicks() <= 0) { RemoveEntityEffect(EffectType); } @@ -62,10 +58,10 @@ void cPawn::KilledBy(cEntity * a_Killer) -void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier) +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier) { // Check if the plugins allow the addition: - if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier)) + if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier)) { // A plugin disallows the addition, bail out. return; @@ -76,10 +72,11 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat { return; } + a_Duration = (int)(a_Duration * a_DistanceModifier); - int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier); - m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier); - m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration); + m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration); + m_EntityEffects[a_EffectType]->OnActivate(*this); } @@ -88,8 +85,10 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType) { - m_EntityEffects.erase(a_EffectType); m_World->BroadcastRemoveEntityEffect(*this, a_EffectType); + m_EntityEffects[a_EffectType]->OnDeactivate(*this); + delete m_EntityEffects[a_EffectType]; + m_EntityEffects.erase(a_EffectType); } @@ -111,97 +110,3 @@ void cPawn::ClearEntityEffects() RemoveEntityEffect(EffectType); } } - - - - - -void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) -{ - switch (a_EffectType) - { - // Default effect behaviors - case cEntityEffect::effInstantHealth: - { - // Base heal = 6, doubles for every increase in intensity - Heal((int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier())); - return; - } - case cEntityEffect::effInstantDamage: - { - // Base damage = 6, doubles for every increase in intensity - int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()); - TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0); - return; - } - case cEntityEffect::effStrength: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effWeakness: - { - // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) - // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); - - // TODO: Implement me! - // TODO: Weakened villager zombies can be turned back to villagers with the god apple - return; - } - case cEntityEffect::effRegeneration: - { - // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) - int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - Heal(1); - } - - return; - } - case cEntityEffect::effPoison: - { - // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) - int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - // Cannot take poison damage when health is at 1 - if (GetHealth() > 1) - { - TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0); - } - } - - return; - } - case cEntityEffect::effWither: - { - // Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) - int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0); - } - //TODO: "<Player> withered away> - return; - } - case cEntityEffect::effFireResistance: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effSpeed: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effSlowness: - { - // TODO: Implement me! - return; - } - } -} |