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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-24 16:16:30 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-24 16:16:30 +0100
commitae6cb01e5666a8d4cedaf221f2e784f862784482 (patch)
tree0f688978194e4d3014b76d779c485f4de0de8ad3 /src/Entities/Player.cpp
parentImplemented stone and wooden pressure plates (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 26572f39b..6d199e130 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -457,7 +457,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
}
- // Apparently, Mojang changed player positions to always be rounded up. Normally, it doesn't affect much, but we need effect positions to be precise, so ceil()
+ // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}