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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-14 18:03:00 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-14 18:03:00 +0100 |
commit | 37069288d5801acce0ad34878a78aa0daf004135 (patch) | |
tree | 592aa27e4f5e685c4ccf37ab90ebb62f428cb970 /src/Entities/Player.cpp | |
parent | Merge pull request #429 from worktycho/quickfixs (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 85833f31d..20c4818b2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - // TODO: Send the poisoning indication to the client - how? + m_ClientHandle->SendRemoveEntityEffect(*this, 17); SendHealth(); } + else + { + m_ClientHandle->SendEntityEffect(*this, 17, 0, 20); + } } @@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void) m_FoodPoisonedTicksRemaining--; m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick } + else + { + m_ClientHandle->SendRemoveEntityEffect(*this, 17); // remove the "Hunger" effect. + } // Apply food exhaustion that has accumulated: if (m_FoodExhaustionLevel >= 4) |