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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:58:51 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:58:51 +0100 |
commit | fd7fc7e59efebd6b28012c8e8433f53ac853c555 (patch) | |
tree | fa4379ca71f8bd716be09bf2daad914e8649a277 /src/Entities/Player.cpp | |
parent | Fixed a generator bug (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 117 |
1 files changed, 14 insertions, 103 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 377194efc..2a5baedb6 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -7,7 +7,6 @@ #include "../UI/Window.h" #include "../UI/WindowOwner.h" #include "../World.h" -#include "Pickup.h" #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" #include "../GroupManager.h" @@ -36,8 +35,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) - , m_AirLevel( MAX_AIR_LEVEL ) - , m_AirTickTimer(DROWNING_TICKS) , m_bVisible(true) , m_FoodLevel(MAX_FOOD_LEVEL) , m_FoodSaturationLevel(5) @@ -108,9 +105,23 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() ); } + m_LastJumpHeight = (float)(GetPosY()); m_LastGroundHeight = (float)(GetPosY()); m_Stance = GetPosY() + 1.62; + + if (m_GameMode == gmNotSet) + { + cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); + if (World == NULL) + { + World = cRoot::Get()->GetDefaultWorld(); + } + if (World->IsGameModeCreative()) + { + m_CanFly = true; + } + } cRoot::Get()->GetServer()->PlayerCreated(this); } @@ -197,12 +208,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); - // Set player swimming state - SetSwimState(a_Chunk); - - // Handle air drowning stuff - HandleAir(); - // Handle charging the bow: if (m_IsChargingBow) { @@ -1630,27 +1635,12 @@ bool cPlayer::LoadFromDisk() m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); - //SetExperience(root.get("experience", 0).asInt()); - m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); if (m_GameMode == eGameMode_Creative) { m_CanFly = true; } - else if (m_GameMode == eGameMode_NotSet) - { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } - - if (World->GetGameMode() == eGameMode_Creative) - { - m_CanFly = true; - } - } m_Inventory.LoadFromJson(root["inventory"]); @@ -1767,85 +1757,6 @@ void cPlayer::UseEquippedItem(void) -void cPlayer::SetSwimState(cChunk & a_Chunk) -{ - int RelY = (int)floor(m_LastPosY + 0.1); - if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) - { - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - - BLOCKTYPE BlockIn; - int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; - - // Check if the player is swimming: - // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk - if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) - { - // This sometimes happens on Linux machines - // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 - LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", - RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() - ); - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - m_IsSwimming = IsBlockWater(BlockIn); - - // Check if the player is submerged: - VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn)); - m_IsSubmerged = IsBlockWater(BlockIn); -} - - - - - -void cPlayer::HandleAir(void) -{ - // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format - // see if the player is /submerged/ water (block above is water) - // Get the type of block the player's standing in: - - if (IsSubmerged()) - { - // either reduce air level or damage player - if (m_AirLevel < 1) - { - if (m_AirTickTimer < 1) - { - // damage player - TakeDamage(dtDrowning, NULL, 1, 1, 0); - // reset timer - m_AirTickTimer = DROWNING_TICKS; - } - else - { - m_AirTickTimer -= 1; - } - } - else - { - // reduce air supply - m_AirLevel -= 1; - } - } - else - { - // set the air back to maximum - m_AirLevel = MAX_AIR_LEVEL; - m_AirTickTimer = DROWNING_TICKS; - } -} - - - - - void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger |