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authorTiger Wang <ziwei.tiger@outlook.com>2021-02-06 19:37:03 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2021-02-07 23:36:15 +0100
commitbe2bf999c280d6892b38272d3f783b3462f0b745 (patch)
tree6567e7f011e50dd8e6f65f7dd933a1d7dc34ea93 /src/Entities/Player.h
parentAdds playerlist header and footer broadcasting (1.8-1.13) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h67
1 files changed, 22 insertions, 45 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index ba3c345ed..f7d54340e 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -47,42 +47,9 @@ public:
CLASS_PROTODEF(cPlayer)
-
cPlayer(const cClientHandlePtr & a_Client);
-
virtual ~cPlayer() override;
- virtual void OnAddToWorld(cWorld & a_World) override;
- virtual void OnRemoveFromWorld(cWorld & a_World) override;
-
- virtual void SpawnOn(cClientHandle & a_Client) override;
-
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
-
- void TickFreezeCode();
-
- virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
-
- /** Returns the currently equipped weapon; empty item if none */
- virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
-
- /** Returns the currently equipped helmet; empty item if none */
- virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
-
- /** Returns the currently equipped chestplate; empty item if none */
- virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
-
- /** Returns the currently equipped leggings; empty item if none */
- virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
-
- /** Returns the currently equipped boots; empty item if none */
- virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
-
- /** Returns the currently offhand equipped item; empty item if none */
- virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); }
-
- virtual void ApplyArmorDamage(int DamageBlocked) override;
-
// tolua_begin
/** Sets the experience total
@@ -598,14 +565,19 @@ public:
Source: https://minecraft.gamepedia.com/Breaking#Instant_breaking */
bool CanInstantlyMine(BLOCKTYPE a_Block);
- /** get player explosion exposure rate */
- virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override;
-
/** Adds an Item to the list of known items.
If the item is already known, does nothing. */
void AddKnownItem(const cItem & a_Item);
-protected:
+ // cEntity overrides:
+ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
+ virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
+ virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
+ virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
+ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+ virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); }
+
+private:
typedef std::vector<std::vector<AString> > AStringVectorVector;
@@ -766,12 +738,6 @@ protected:
/** List of known items as Ids */
std::set<cItem, cItem::sItemCompare> m_KnownItems;
- /** Sets the speed and sends it to the client, so that they are forced to move so. */
- virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
-
- /** Filters out damage for creative mode / friendly fire */
- virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
-
/** Called in each tick to handle food-related processing */
void HandleFood(void);
@@ -782,8 +748,6 @@ protected:
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);
-private:
-
/** Pins the player to a_Location until Unfreeze() is called.
If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */
void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen);
@@ -807,4 +771,17 @@ private:
If the recipe is already known, does nothing. */
void AddKnownRecipe(UInt32 RecipeId);
+ void TickFreezeCode();
+
+ // cEntity overrides:
+ virtual void ApplyArmorDamage(int DamageBlocked) override;
+ virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual float GetEnchantmentBlastKnockbackReduction() override;
+ virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
+ virtual void OnAddToWorld(cWorld & a_World) override;
+ virtual void OnRemoveFromWorld(cWorld & a_World) override;
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+
} ; // tolua_export