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authorchangyong guo <guo1487@163.com>2018-07-23 11:24:00 +0200
committerpeterbell10 <peterbell10@live.co.uk>2018-07-23 11:24:00 +0200
commit01e72ddb6567531b16f92af2564b853878b6ef65 (patch)
treeb91403cec84e0b405448d8fadbc2c39f2270ab47 /src/Entities/Player.h
parentKeep players in gmNotSet (#4248) (diff)
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-rw-r--r--src/Entities/Player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index e710e8396..c9249b2f1 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -759,6 +759,8 @@ protected:
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const cUUID & a_UUID);
+ /** get player explosion exposure rate */
+ virtual float GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) override;
private:
/** Pins the player to a_Location until Unfreeze() is called.