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author | Howaner <franzi.moos@googlemail.com> | 2014-04-06 21:43:23 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-04-06 21:43:23 +0200 |
commit | 7da308a7e158542fba0b28d3ad0e865b9e60bfc4 (patch) | |
tree | 84e11eab9c0608e71acedae999bbc3fba9c95d2a /src/Entities/Player.h | |
parent | Add CanChangeDirtToGrass function to Block Handlers. (diff) | |
parent | Updated cWorld::CreateProjectile() documentation (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index ea32dbfb9..05377a117 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -129,6 +129,12 @@ public: // tolua_begin + /** Sends the "look" packet to the player, forcing them to set their rotation to the specified values. + a_YawDegrees is clipped to range [-180, +180), + a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90] + */ + void SendRotation(double a_YawDegrees, double a_PitchDegrees); + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; |