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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 15:58:49 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 15:58:49 +0100 |
commit | dc33276dda5beacf9470d6060f72730118ba550d (patch) | |
tree | 6ebcb9d63146b2626311220b69b0c311e2a74c94 /src/Entities/Player.h | |
parent | Merge pull request #2875 from LogicParrot/fallDamage (diff) | |
parent | Fix crash when tamed wolf is hit by arrows (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 47f98c157..fbb09b815 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -500,7 +500,7 @@ public: bool PlaceBlocks(const sSetBlockVector & a_Blocks); /** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */ - void NotifyFriendlyWolves(cEntity * a_Opponent); + void NotifyFriendlyWolves(cPawn * a_Opponent); // cEntity overrides: virtual bool IsCrouched (void) const override { return m_IsCrouched; } |