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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 15:58:49 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 15:58:49 +0100
commitdc33276dda5beacf9470d6060f72730118ba550d (patch)
tree6ebcb9d63146b2626311220b69b0c311e2a74c94 /src/Entities/Player.h
parentMerge pull request #2875 from LogicParrot/fallDamage (diff)
parentFix crash when tamed wolf is hit by arrows (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 47f98c157..fbb09b815 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -500,7 +500,7 @@ public:
bool PlaceBlocks(const sSetBlockVector & a_Blocks);
/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
- void NotifyFriendlyWolves(cEntity * a_Opponent);
+ void NotifyFriendlyWolves(cPawn * a_Opponent);
// cEntity overrides:
virtual bool IsCrouched (void) const override { return m_IsCrouched; }