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authormohe2015 <mohe2015@users.noreply.github.com>2016-11-06 19:30:19 +0100
committerMattes D <github@xoft.cz>2016-11-06 19:30:19 +0100
commit32b38fb2649fb282b6446c4e544866c0161aa7da (patch)
tree51d2fd4d507b9f46e80d90f357a6fee78d2f5ffa /src/Entities/Player.h
parentMerge pull request #3416 from cuberite/JsonSerializerErrorReport (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index cc83b1ca2..3de1a4cb5 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -529,6 +529,12 @@ public:
The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
void RemoveClientHandle(void);
+ /** Returns the relative block hardness for the block a_Block.
+ The bigger it is the faster the player can break the block.
+ Returns zero if the block is instant breakable.
+ Otherwise it returns the dig speed (float GetDigSpeed(BLOCKTYPE a_Block)) divided by the block hardness (cBlockInfo::GetHardness(BLOCKTYPE a_Block)) divided by 30 if the player can harvest the block and divided by 100 if he can't. */
+ float GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block);
+
protected:
typedef std::vector<std::vector<AString> > AStringVectorVector;
@@ -710,4 +716,19 @@ private:
/** Pins the player to a_Location until Unfreeze() is called.
If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */
void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen);
+
+ /** Returns how high the liquid is in percent. Used by IsInsideWater */
+ float GetLiquidHeightPercent(NIBBLETYPE a_Meta);
+
+ /** Checks if the player is inside of water */
+ bool IsInsideWater();
+
+ /** Returns the dig speed using the current tool on the block a_Block.
+ Returns one if using hand.
+ If the player is using a tool that is good to break the block the value is higher.
+ If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment.
+ In he is in water it gets divided by 5 except his tool is enchanted with aqa affinity.
+ If he is not on ground it also gets divided by 5. */
+ float GetDigSpeed(BLOCKTYPE a_Block);
+
} ; // tolua_export