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author | tycho <work.tycho@gmail.com> | 2015-05-24 13:56:56 +0200 |
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committer | tycho <work.tycho@gmail.com> | 2015-05-24 13:56:56 +0200 |
commit | dae9e5792a4f030ae9e748548a16a89790fbd311 (patch) | |
tree | 2142b8c4deb9f2c7ad096b8b0ec93fefccd8d8f1 /src/Entities/ProjectileEntity.cpp | |
parent | Merge branch 'master' into PreventNewWarnings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 1f00533db..8e2e412dd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -30,7 +30,7 @@ /// Converts an angle in radians into a byte representation used by the network protocol -#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) +#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) @@ -222,7 +222,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a m_ProjectileKind(a_Kind), m_CreatorData( ((a_Creator != nullptr) ? a_Creator->GetUniqueID() : cEntity::INVALID_ID), - ((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""), + ((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? static_cast<cPlayer *>(a_Creator)->GetName() : "") : ""), ((a_Creator != nullptr) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments()) ), m_IsInGround(false) @@ -238,7 +238,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? static_cast<cPlayer *>(a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments), m_IsInGround(false) { SetSpeed(a_Speed); |