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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Entities/TNTEntity.cpp | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/TNTEntity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index fd9a4e7ac..53af446cc 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -42,7 +42,7 @@ void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); + LOGD("BOOM at {%f, %f, %f}", GetPosX(), GetPosY(), GetPosZ()); m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); } |