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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 20:05:44 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 20:05:44 +0100 |
commit | 6fa3a0cf70bd631fe809c006e5b315199086cc59 (patch) | |
tree | fb79c2bd88c5bee8e39230390a11e208cb4b31fb /src/Entities | |
parent | Implemented fall damage for mobs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 71e304967..82e31ae65 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -463,10 +463,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) if (Damage > 0) { - if (!IsGameModeCreative()) - { - TakeDamage(dtFalling, NULL, Damage, Damage, 0); - } + // cPlayer makes sure damage isn't applied in creative, no need to check here + TakeDamage(dtFalling, NULL, Damage, Damage, 0); // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */); @@ -790,7 +788,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if (IsGameModeCreative()) { - // No damage / health in creative mode + // No damage / health in creative mode if not void damage return; } } |