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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-17 15:32:52 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-17 15:32:52 +0200 |
commit | 3dd9649665e88e27298d93fd3c08b76ac5b0befa (patch) | |
tree | c5647b99d365190774a2bb9d0628488bafda23f5 /src/Entities | |
parent | Fixed crash with entities in unloaded chunks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 31 |
1 files changed, 8 insertions, 23 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index c6dc1fca3..4a6de25b7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -334,36 +334,21 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - int KnockbackLevel = 0; - if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment + if (KnockbackLevel < 1) { + // We support punch on swords and vice versa! :) KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); } - else - { - KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); - } - Vector3d additionalSpeed(0, 0, 0); + Vector3d AdditionalSpeed(0, 0, 0); switch (KnockbackLevel) { - case 1: - { - additionalSpeed.Set(5, .3, 5); - break; - } - case 2: - { - additionalSpeed.Set(8, .3, 8); - break; - } - default: - { - additionalSpeed.Set(2, .3, 2); - break; - } + case 1: AdditionalSpeed.Set(5, 0.3, 5); break; + case 2: AdditionalSpeed.Set(8, 0.3, 8); break; + default: break; } - AddSpeed(a_TDI.Knockback * additionalSpeed); + AddSpeed(a_TDI.Knockback + AdditionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); |