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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-22 11:24:28 +0200 |
commit | 3385ed56b86a7816892e199fdda177ebb3a33966 (patch) | |
tree | e4ebda8e1fc245e9a84c3c4b363c05bbbad3a85f /src/Entities | |
parent | Suggestions (diff) | |
parent | Updated prefabs to current Gallery content. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/CMakeLists.txt | 65 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 17 | ||||
-rw-r--r-- | src/Entities/Entity.h | 6 | ||||
-rw-r--r-- | src/Entities/ExpOrb.cpp | 6 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 16 | ||||
-rw-r--r-- | src/Entities/Minecart.h | 11 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 126 | ||||
-rw-r--r-- | src/Entities/Player.h | 14 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 8 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 41 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp | 2 |
12 files changed, 212 insertions, 134 deletions
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt index 205cb2cca..5d10e1680 100644 --- a/src/Entities/CMakeLists.txt +++ b/src/Entities/CMakeLists.txt @@ -4,11 +4,64 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + ArrowEntity.cpp + Boat.cpp + EnderCrystal.cpp + Entity.cpp + EntityEffect.cpp + ExpBottleEntity.cpp + ExpOrb.cpp + FallingBlock.cpp + FireChargeEntity.cpp + FireworkEntity.cpp + Floater.cpp + GhastFireballEntity.cpp + HangingEntity.cpp + ItemFrame.cpp + Minecart.cpp + Painting.cpp + Pawn.cpp + Pickup.cpp + Player.cpp + ProjectileEntity.cpp + SplashPotionEntity.cpp + TNTEntity.cpp + ThrownEggEntity.cpp + ThrownEnderPearlEntity.cpp + ThrownSnowballEntity.cpp + WitherSkullEntity.cpp) -add_library(Entities ${SOURCE}) +SET (HDRS + ArrowEntity.h + Boat.h + EnderCrystal.h + Entity.h + EntityEffect.h + ExpBottleEntity.h + ExpOrb.h + FallingBlock.h + FireChargeEntity.h + FireworkEntity.h + Floater.h + GhastFireballEntity.h + HangingEntity.h + ItemFrame.h + Minecart.h + Painting.h + Pawn.h + Pickup.h + Player.h + ProjectileEntity.h + SplashPotionEntity.h + TNTEntity.h + ThrownEggEntity.h + ThrownEnderPearlEntity.h + ThrownSnowballEntity.h + WitherSkullEntity.h) -target_link_libraries(Entities WorldStorage) +if(NOT MSVC) + add_library(Entities ${SRCS} ${HDRS}) + + target_link_libraries(Entities WorldStorage) +endif() diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 1254541ed..a7340a29c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -50,6 +50,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_IsSubmerged(false) , m_AirLevel(0) , m_AirTickTimer(0) + , m_TicksAlive(0) , m_HeadYaw(0.0) , m_Rot(0.0, 0.0, 0.0) , m_Pos(a_X, a_Y, a_Z) @@ -328,10 +329,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Apply damage to armor - if (m_Health < 0) - { - m_Health = 0; - } + m_Health = std::max(m_Health, 0); if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { @@ -563,6 +561,8 @@ void cEntity::SetHealth(int a_Health) void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { + m_TicksAlive++; + if (m_InvulnerableTicks > 0) { m_InvulnerableTicks--; @@ -650,7 +650,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ); BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { @@ -760,7 +760,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_WaterSpeed *= 0.9f; // Reduce speed each tick - switch(WaterDir) + switch (WaterDir) { case X_PLUS: m_WaterSpeed.x = 0.2f; @@ -1324,10 +1324,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth) m_MaxHealth = a_MaxHealth; // Reset health, if too high: - if (m_Health > a_MaxHealth) - { - m_Health = a_MaxHealth; - } + m_Health = std::min(m_Health, a_MaxHealth); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 58254a493..1679b00d6 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -431,6 +431,9 @@ public: /** Gets remaining air of a monster */ int GetAirLevel(void) const { return m_AirLevel; } + /** Gets number of ticks this entity has existed for */ + long int GetTicksAlive(void) const { return m_TicksAlive; } + /** Gets the invulnerable ticks from the entity */ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; } @@ -556,6 +559,9 @@ protected: /** Portal delay timer and cooldown boolean data */ sPortalCooldownData m_PortalCooldownData; + /** The number of ticks this entity has been alive for */ + long int m_TicksAlive; + private: /** Measured in degrees, [-180, +180) */ double m_HeadYaw; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index ed225b8e6..73d5cbfed 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); - SetSpeedX( a_Distance.x ); - SetSpeedY( a_Distance.y ); - SetSpeedZ( a_Distance.z ); + SetSpeedX( a_Distance.x); + SetSpeedY( a_Distance.y); + SetSpeedZ( a_Distance.z); BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 03850c8a7..d4eadc5d5 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -103,21 +103,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) { - char SubType = 0; - switch (m_Payload) - { - case mpNone: SubType = 0; break; - case mpChest: SubType = 1; break; - case mpFurnace: SubType = 2; break; - case mpTNT: SubType = 3; break; - case mpHopper: SubType = 5; break; - default: - { - ASSERT(!"Unknown payload, cannot spawn on client"); - return; - } - } - a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart + a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload); // 10 = Minecarts a_ClientHandle.SendEntityMetadata(*this); } diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 798f844ce..c585cfab0 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -23,13 +23,14 @@ class cMinecart : public: CLASS_PROTODEF(cMinecart); + /** Minecart payload, values correspond to packet subtype */ enum ePayload { - mpNone, // Empty minecart, ridable by player or mobs - mpChest, // Minecart-with-chest, can store a grid of 3*8 items - mpFurnace, // Minecart-with-furnace, can be powered - mpTNT, // Minecart-with-TNT, can be blown up with activator rail - mpHopper, // Minecart-with-hopper, can be hopper + mpNone = 0, // Empty minecart, ridable by player or mobs + mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items + mpFurnace = 2, // Minecart-with-furnace, can be powered + mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail + mpHopper = 5, // Minecart-with-hopper, can be hopper // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing) } ; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 1159891cd..e54e10a08 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -165,11 +165,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -278,19 +278,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) short cPlayer::CalcLevelFromXp(short a_XpTotal) { // level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) + if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } // level 30+ - if(a_XpTotal > XP_TO_LEVEL30) + if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } // level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -300,19 +300,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) short cPlayer::XpForLevel(short a_Level) { // level 0 to 15 - if(a_Level <= 15) + if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } // level 30+ - if(a_Level >= 31) + if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } // level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -343,7 +343,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -374,10 +374,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -617,7 +614,8 @@ void cPlayer::FinishEating(void) GetInventory().RemoveOneEquippedItem(); // if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { + if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) + { cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); GetInventory().AddItem(emptyBowl, true, true); } @@ -1001,7 +999,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1163,7 +1161,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1299,7 +1297,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { @@ -1322,7 +1320,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1348,11 +1346,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1361,28 +1359,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if( bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1398,30 +1396,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if( OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if( i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1432,11 +1430,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1451,15 +1449,15 @@ void cPlayer::ResolvePermissions() m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1478,14 +1476,14 @@ void cPlayer::ResolveGroups() // Get a complete resolved list of all groups the player is in std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while( ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1494,19 +1492,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if( AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1516,12 +1514,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if ( m_Color != '-' ) + if (m_Color != '-') { - return cChatColor::Color + m_Color; + return cChatColor::Delimiter + m_Color; } - if ( m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1918,11 +1916,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f972063bb..400377381 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -117,8 +117,8 @@ public: /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } + void SetTouchGround( bool a_bTouchGround); + inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export @@ -239,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export + bool HasPermission( const AString & a_Permission); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool IsInGroup( const AString & a_Group); // tolua_export // tolua_begin @@ -328,7 +328,7 @@ public: void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export + void SetVisible( bool a_bVisible); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a55c9b895..b5e81bc0c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -146,9 +146,11 @@ public: (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { - // TODO: Don't check creator only for the first 5 ticks - // so that arrows stuck in ground and dug up can hurt the player - return false; + // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator + if (m_Projectile->GetTicksAlive() <= 5) + { + return false; + } } cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 3efb1f25d..6d874e957 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -2,11 +2,15 @@ #include "SplashPotionEntity.h" #include "Pawn.h" +#include "../ClientHandle.h" +/// Converts an angle in radians into a byte representation used by the network protocol +#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) + //////////////////////////////////////////////////////////////////////////////// // cSplashPotionEntityCallback: @@ -29,25 +33,23 @@ public: /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */ virtual bool Item(cEntity * a_Entity) override { - double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); - if (SplashDistance >= 20) + if (!a_Entity->IsPawn()) { - // Too far away + // Not an entity that can take effects return false; } - if (!a_Entity->IsPawn()) + + double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); + if (SplashDistance >= 20) { - // Not an entity that can take effects + // Too far away return false; } // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // TODO: better equation double Reduction = -0.25 * SplashDistance + 1.0; - if (Reduction < 0) - { - Reduction = 0; - } + Reduction = std::max(Reduction, 0.0); ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); return false; @@ -72,12 +74,13 @@ cSplashPotionEntity::cSplashPotionEntity( const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, - int a_PotionParticleType + int a_PotionColor ) : super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), m_EntityEffectType(a_EntityEffectType), m_EntityEffect(a_EntityEffect), - m_PotionParticleType(a_PotionParticleType) + m_PotionColor(a_PotionColor), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -89,7 +92,7 @@ cSplashPotionEntity::cSplashPotionEntity( void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Splash(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -100,7 +103,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_ { a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); Splash(a_HitPos); - Destroy(true); + m_DestroyTimer = 5; } @@ -112,7 +115,17 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); - m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType); + m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor); +} + + + + + +void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendEntityMetadata(*this); } diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 2c78b55d2..290dd81d4 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -31,29 +31,51 @@ public: const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, - int a_PotionParticleType + int a_PotionColor ); - cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; } - cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; } - int GetPotionParticleType(void) const { return m_PotionParticleType; } + cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } + cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } + int GetPotionColor(void) const { return m_PotionColor; } void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } - void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; } + void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } protected: cEntityEffect::eType m_EntityEffectType; cEntityEffect m_EntityEffect; - int m_PotionParticleType; + int m_PotionColor; // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ void Splash(const Vector3d & a_HitPos); + + virtual void SpawnOn(cClientHandle & a_Client) override; + +private: + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index fd9a4e7ac..53af446cc 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -42,7 +42,7 @@ void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); + LOGD("BOOM at {%f, %f, %f}", GetPosX(), GetPosY(), GetPosZ()); m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); } |