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author | Bond-009 <bond.009@outlook.com> | 2017-09-07 10:25:34 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-09-07 10:25:34 +0200 |
commit | 104f9e127b259731836c2b88d74a8d731f3ad535 (patch) | |
tree | 0aa333690caf9480f38e2ec1a88265b84544aeb5 /src/Entities | |
parent | Add cWorld::RemoveEntity and use in cEntity (#4003) (diff) | |
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Diffstat (limited to 'src/Entities')
25 files changed, 71 insertions, 72 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6259098d8..2c1a1f005 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -76,7 +76,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Vector3d Hit = a_HitPos; Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside) @@ -93,7 +93,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) { m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); - m_World->SpawnPrimedTNT(X, Y, Z); + m_World->SpawnPrimedTNT(Vector3d(BlockHit)); } } @@ -102,7 +102,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa -void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 7ed99b79e..6e4644190 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -100,8 +100,8 @@ protected: Vector3i m_HitBlockPos; // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void CollectedBy(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index cdb12123c..4021f9ce8 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -13,8 +13,8 @@ -cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) : - super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7), +cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : + super(etBoat, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.7), m_LastDamage(0), m_ForwardDirection(0), m_DamageTaken(0.0f), m_Material(a_Material), m_RightPaddleUsed(false), m_LeftPaddleUsed(false) diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index a6a99d683..1a00d48c9 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -42,7 +42,7 @@ public: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; - cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material); + cBoat(Vector3d a_Pos, eMaterial a_Material); int GetLastDamage(void) const { return m_LastDamage; } int GetForwardDirection(void) const { return m_ForwardDirection; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index f39039183..7b934fb23 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -232,7 +232,7 @@ public: void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); /** Sets the speed of the entity, measured in m / sec */ - void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } + void SetSpeed(Vector3d a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } /** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedX(double a_SpeedX); diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp index 4072b939b..a9d250118 100644 --- a/src/Entities/ExpBottleEntity.cpp +++ b/src/Entities/ExpBottleEntity.cpp @@ -8,7 +8,7 @@ -cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed) : super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); @@ -18,7 +18,17 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, -void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) : + super(pkExpBottle, a_Creator, a_Pos.x, a_Pos.y, a_Pos.z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Break(a_HitPos); } @@ -27,7 +37,7 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H -void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Break(a_HitPos); } @@ -36,7 +46,7 @@ void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit -void cExpBottleEntity::Break(const Vector3d &a_HitPos) +void cExpBottleEntity::Break(Vector3d a_HitPos) { // Spawn an experience orb with a reward between 3 and 11. m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index ea0c2b5a9..1fcc9b138 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -28,17 +28,19 @@ public: CLASS_PROTODEF(cExpBottleEntity) - cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed); + + cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override; /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ - void Break(const Vector3d & a_HitPos); + void Break(Vector3d a_HitPos); }; // tolua_export diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index 83c1f3c76..5432f9206 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -31,7 +31,7 @@ void cFireChargeEntity::Explode(Vector3i a_Block) -void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cFireChargeEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode(a_HitPos.Floor()); @@ -41,7 +41,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ -void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index e17b25903..2ea64d1e3 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -35,8 +35,8 @@ protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; } ; // tolua_export diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp index 1adfd1bc0..2dbfbf481 100644 --- a/src/Entities/GhastFireballEntity.cpp +++ b/src/Entities/GhastFireballEntity.cpp @@ -28,7 +28,7 @@ void cGhastFireballEntity::Explode(Vector3i a_Block) -void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode(a_HitPos.Floor()); @@ -38,7 +38,7 @@ void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace -void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Destroy(); Explode(a_HitPos.Floor()); diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index 620efd9e6..bf5b333e2 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -35,8 +35,8 @@ protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index c2a1f782d..1017f954a 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -300,7 +300,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEnti -void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cProjectileEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // Set the position based on what face was hit: SetPosition(a_HitPos); @@ -320,7 +320,7 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ -void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { UNUSED(a_HitPos); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index da8c650f5..36f53c841 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -49,10 +49,10 @@ public: static std::unique_ptr<cProjectileEntity> Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr); /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */ - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace); /** Called by the physics blocktracer when the entity hits another entity */ - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos); + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos); /** Called by Chunk when the projectile is eligible for player collection */ virtual void CollectedBy(cPlayer & a_Dest); diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index af4008e83..8356806b3 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -28,7 +28,7 @@ public: @param a_HitPos The position where the splash potion has splashed @param a_EntityEffectType The effect type of the potion @param a_EntityEffect The effect description */ - cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) : + cSplashPotionCallback(Vector3d a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) : m_HitPos(a_HitPos), m_EntityEffectType(a_EntityEffectType), m_EntityEffect(a_EntityEffect) @@ -61,7 +61,7 @@ public: } private: - const Vector3d & m_HitPos; + Vector3d m_HitPos; cEntityEffect::eType m_EntityEffectType; const cEntityEffect & m_EntityEffect; }; @@ -96,7 +96,7 @@ cSplashPotionEntity::cSplashPotionEntity( -void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Splash(a_HitPos); m_DestroyTimer = 2; @@ -106,7 +106,7 @@ void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace -void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); Splash(a_HitPos); @@ -117,7 +117,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_ -void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) +void cSplashPotionEntity::Splash(Vector3d a_HitPos) { cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index baa5da725..fc364404b 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -60,8 +60,8 @@ protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override { if (m_DestroyTimer > 0) @@ -81,7 +81,7 @@ protected: /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ - void Splash(const Vector3d & a_HitPos); + void Splash(Vector3d a_HitPos); virtual void SpawnOn(cClientHandle & a_Client) override; diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 6784f19f5..26217cfcd 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -8,19 +8,7 @@ -cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) : - super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), - m_FuseTicks(a_FuseTicks) -{ - SetGravity(-16.0f); - SetAirDrag(0.02f); -} - - - - - -cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) : +cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) : super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), m_FuseTicks(a_FuseTicks) { diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index 5f1faa6b4..25c74ded5 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -16,8 +16,7 @@ public: // tolua_end CLASS_PROTODEF(cTNTEntity) - cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); - cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); + cTNTEntity(Vector3d a_Pos, int a_FuseTicks = 80); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 3131f4841..226f37fb6 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -18,7 +18,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, -void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { TrySpawnChicken(a_HitPos); @@ -29,7 +29,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H -void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // If entity is an Ender Dragon or Ender Crystal, it is damaged. @@ -72,7 +72,7 @@ void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) +void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos) { auto & Random = GetRandomProvider(); if (Random.RandBool(0.125)) diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index f20cd41a1..071b974cb 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -33,12 +33,12 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. - void TrySpawnChicken(const Vector3d & a_HitPos); + void TrySpawnChicken(Vector3d a_HitPos); private: diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index 4b2e2f9ff..4dedffc5b 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -19,7 +19,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X -void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); @@ -31,7 +31,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF -void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it @@ -67,7 +67,7 @@ void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Ch -void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) +void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos) { if (m_CreatorData.m_Name.empty()) { diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 03d54e911..ee618f900 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -33,12 +33,12 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /** Teleports the creator where the ender pearl lands */ - void TeleportCreator(const Vector3d & a_HitPos); + void TeleportCreator(Vector3d a_HitPos); private: diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index ef88bfd18..8a6426ca9 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -18,7 +18,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do -void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { m_DestroyTimer = 2; } @@ -27,7 +27,7 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac -void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index d22930f8f..7bed78df3 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -33,8 +33,8 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp index 03385b283..354a08dc6 100644 --- a/src/Entities/WitherSkullEntity.cpp +++ b/src/Entities/WitherSkullEntity.cpp @@ -24,7 +24,7 @@ cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a -void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Explode // TODO: Apply wither effect to entities nearby @@ -35,7 +35,7 @@ void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a -void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index 11b6fe3aa..af9b31625 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -33,8 +33,8 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; } ; // tolua_export |