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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:18:05 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-19 22:18:05 +0100 |
commit | 32d117a4988a55d8968fcc483d6d5614ef6c04dd (patch) | |
tree | 19d36bda0aa0bdb638fb0317fd35f7451e99193a /src/Entities | |
parent | You can get fish from fishing :D. Only one type of fish though. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Floater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index ebbf72b63..c467961c6 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -33,7 +33,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) { if (m_World->GetTickRandomNumber(100) == 0) { - SetSpeedY(-1); + SetPosY(GetPosY() - 1); m_CanPickupItem = true; m_PickupCountDown = 20; LOGD("Floater %i can be picked up", GetUniqueID()); |