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authorjfhumann <j.f.humann@gmail.com>2014-04-19 20:51:52 +0200
committerjfhumann <j.f.humann@gmail.com>2014-04-19 20:51:52 +0200
commitf48d43f050683488b4cdbddcc92cfc7804112c11 (patch)
tree1fb33ed7227f1099851338937a5c658368774f01 /src/Entities
parentDeclared one mutex as mutable in order to allow for const correct get accessors. (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/Minecart.cpp3
-rw-r--r--src/Entities/Player.cpp4
-rw-r--r--src/Entities/Player.h2
3 files changed, 5 insertions, 4 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index db55eb058..7fe0b3cb1 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -796,7 +796,8 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
- BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
+ // FIXME: Should the next line be POSZ_TOINT + 1? Else add some documenttation why - 1
+ BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
if (
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 46edb7199..fedb62527 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1166,9 +1166,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-void cPlayer::ForceSetSpeed(const Vector3d & a_Direction)
+void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
{
- SetSpeed(a_Direction);
+ SetSpeed(a_Speed);
m_ClientHandle->SendEntityVelocity(*this);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 74da409cf..78d661015 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -181,7 +181,7 @@ public:
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
- void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export